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Rapid prototyping and user-centered design of interactive display-based systems

机译:基于交互式显示系统的快速原型设计和以用户为中心的设计

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Much work on display-based ubicomp systems (and rapid prototyping in general) focus on producing proof-of-concept demonstrators, usually to gauge technical feasibility and collect initial user feedback. In our work, we've found that it's often equally important to investigate factors such as use and appropriation and that in some cases, without user studies, technical feasibility can be meaningless. We used rapid prototyping combined with a phased, iterative, and user-centered design approach to develop five display-based ubicomp systems for real-world use over time. In this article, we discuss our aims, approach, and lessons learned. The ubicomp systems that we developed and deployed use rapid prototyping techniques and a user-centered design approach.
机译:基于显示器的ubicomp系统(通常是快速原型制作)的许多工作都集中在制作概念验证演示器上,通常是为了评估技术可行性并收集初始用户反馈。在我们的工作中,我们发现调查使用和拨款等因素通常同等重要,并且在某些情况下,如果没有用户研究,技术可行性可能毫无意义。我们结合快速原型制作,分阶段,迭代和以用户为中心的设计方法,开发了五个基于显示器的ubicomp系统,以便随着时间的推移在现实世界中使用。在本文中,我们讨论了我们的目标,方法和经验教训。我们开发和部署的ubicomp系统使用快速原型技术和以用户为中心的设计方法。

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