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A Game Theory Approach for Congestion Control in Vehicular Ad Hoc Networks

机译:车载ad Hoc网络拥塞控制的博弈论方法

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摘要

The continuous transfer of messages in vehicular\udad hoc networks leads to a heavy network traffic load. This\udcauses congestion in the wireless channel which degrades the\udreliability of the network and significantly affects the Quality of\udService (QoS) parameters such as packet loss, throughput and\udaverage delay. Therefore, it is vital to adapt the transmitting\uddata rates in a way that ensure that acceptable performance is\udachieved and that there is reliable communication of information\udbetween vehicles in smart cities. This means the information\udwill be delivered in a timely manner to the drivers, which in\udturn allows implementation of efficient solutions for improved\udmobility and comfort in intelligent transportation systems. In\udthis paper, congestion control in the communication channel has\udbeen formulated as a non-cooperative game approach and the\udvehicles act as players in the game to request a high data rate in\uda selfish way. The solution of the optimal game is presented by\udusing Karush-Kuhn-Tucker conditions and Lagrange multipliers.\udSimulation results show that the proposed method improves\udnetwork efficiency in the presence of congestion by an overall\udaverage of 50.40%, 49.37%, 58.39% and 36.66% in terms of\udthroughput, average delay, number of lost packets and total\udchannel busy time as compared to Carrier-Sense Multiple Access\udwith Collision Avoidance mechanism
机译:车载\ uda hoc网络中消息的连续传输导致沉重的网络流量负载。这会导致无线信道拥塞,从而降低网络的可靠性,并严重影响服务质量(QoS)参数,例如数据包丢失,吞吐量和平均延迟。因此,以确保实现可接受的性能并在智能城市中的车辆之间可靠地进行信息通信的方式,调整传输\ uddata速率至关重要。这意味着信息将及时传递给驾驶员,从而允许在智能交通系统中实施有效的解决方案,以改善交通和舒适性。在本文中,通信渠道中的拥塞控制已被表述为非合作游戏方法,并且车辆在游戏中充当玩家以自私的方式请求高数据速率。通过使用Karush-Kuhn-Tucker条件和Lagrange乘数来给出最优博弈的解决方案。\ ud仿真结果表明,该方法在拥塞的情况下提高了\ udnetwork的效率,总体上提高了\ 50.40%,49.37%,与具有冲突避免机制的载波侦听多路访问\ ud相比,\ udthroughput,平均延迟,丢失的数据包数和\ udchannel繁忙总时间分别为58.39%和36.66%

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