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Gesture Recognition Utilizing a 3-Axis Motion-Enabled Device

机译:使用3轴运动设备进行手势识别

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摘要

There are currently many different types of inexpensive input devices available to consumers, each of which excels at performing a specific type of task. For instance, mice provide accurate pointing; keyboards are useful for rapid input of characters, and touch pads offer a compact means for mobile device input. However situations arise wherein these devices are awkward to use and do not fully utilize the abilities of the user. One situation where this occurs is when attempting to recognize 2-dimensional gestures in 3-dimensional space. One device that is preferable to many in this area is the Wii remote, which contains accelerometers to track movement in 3-dimensional space. Current methods for interpreting gestures performed with this device require that the user train the gesture in advance. However, situations may arise wherein training the system is inconvenient or impossible. To address this issue, we have investigated a method of recognizing 2-dimensional gestures with the Wii remote device without requiring that the user train the gesture in advance.
机译:当前,有许多不同类型的廉价输入设备可供消费者使用,每种输入设备都擅长执行特定类型的任务。例如,鼠标可以提供准确的指向;键盘对于快速输入字符很有用,触摸板为移动设备输入提供了一种紧凑的方式。然而,出现了这些设备难以使用并且不能充分利用用户能力的情况。发生这种情况的一种情况是在尝试识别3维空间中的2维手势时。 Wii遥控器是该领域最受人们欢迎的一种设备,该设备包含可跟踪3维空间运动的加速度计。当前用于解释用该设备执行的手势的方法要求用户预先训练手势。但是,可能会出现培训系统不便或不可能的情况。为了解决这个问题,我们研究了一种使用Wii远程设备识别二维手势的方法,而无需用户事先训练手势。

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