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FairPlayer or FoulPlayer? - Head to Head Performance of RealPlayer Streaming Video Over UDP versus TCP

机译:Fairplayer或Foulplayer? - 通过UDp与TCp的Realplayer流媒体视频的头对头性能

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摘要

The growth in power and connectivity of today’s PCs promises a continued increase in streaming media over the Internet. Hand-in-hand with the increase in streaming media comes the impending threat of unresponsive traffic, often cited as the major threat to the stability of the Internet. The responsiveness of commercial streaming media applications will play an important role in the network impact of streaming media. Unfortunately, there are few empirical studies that analyze the responsiveness, or lack of it, of current streaming media products. In this work, we measure the responsiveness of RealVideo over UDP compared with RealVideo over TCP by simultaneously playing video clips selected from numerous RealServers on the Internet to two distinct video clients along the same network path. By varying the bottleneck bandwidth to the clients, we are able to analyze the “head-to-head” performance of RealVideo over UDP as compared to RealVideo over TCP, and correlate the results with network and application layer statistics. We find that most streaming RealVideo clips are not bandwidth constrained for typical broadband connections, resulting in a fair share of link bandwidth used by both RealVideo over TCP and RealVideo over UDP. In times of congestion, most RealVideo over UDP does respond to Internet congestion by reducing the application layer encoding rate, often achieving a TCP-Friendly rate. In times of severe congestion, RealVideo over UDP gets a proportionately larger share of available bandwidth than does the same video over TCP.
机译:当今PC的功能和连接性的增长保证了Internet上流媒体的持续增长。随着流媒体的增长,随之而来的是流量无响应的迫在眉睫的威胁,通常被认为是对互联网稳定性的主要威胁。商业流媒体应用程序的响应能力将在流媒体的网络影响中扮演重要角色。不幸的是,很少有经验研究来分析当前流媒体产品的响应能力或缺乏响应能力。在这项工作中,我们通过同时播放从Internet上众多RealServer中选择的视频片段到同一网络路径上的两个不同的视频客户端,来测量UDP上的RealVideo与TCP上的RealVideo的响应度。通过改变客户端的瓶颈带宽,我们能够分析RealVideo over UDP与TCP RealVideo相比的“头对头”性能,并将结果与​​网络和应用程序层统计信息相关联。我们发现大多数流式RealVideo剪辑不受典型宽带连接的带宽限制,从而导致RealVideo over TCP和RealVideo over UDP所使用的链路带宽有相当的份额。在拥塞时,大多数基于UDP的RealVideo确实会通过降低应用层编码率来​​响应Internet拥塞,通常会达到TCP友好率。在严重拥塞的情况下,与基于TCP的相同视频相比,基于UDP的RealVideo获得可用带宽的比例更大。

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