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Hacking stereoscopic vision: the nineteenthcentury culture of critical inquiry in stereoscope use

机译:立体视觉黑客:十九世纪立体视觉使用中的批判性探究文化

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摘要

While recent scholarship has emphasised thenarratives of immersive realism that surroundedthe parlour stereoscope, my aim in this paper is tobetter understand the counter-currents of nineteenthcentury stereoscopic culture – the artefacts, practicesand discourses that powerfully undermined realistassumptions about spatial perception and the“truth” of stereoscopic representation. Wheatstone’soriginal stereoscopes were designed to “hack” spatialperception and subject each of its component principlesto artificial manipulation. What Wheatstone uncoveredwere glaring anomalies in the prevailing theories ofveridical sight, which had relied upon the principleof binocular convergence (understood as a precisetrigonometric measure of depth). Following a populartradition of critical inquiry known as “rational recreation,”amateurs too used their stereoscopes to reflect on theperplexities of binocular spatial perception. Analyticline drawings highlighted the inexplicable binocularsuture of strikingly disparate images. Stereoviewswith their images transposed revealed the capacity ofthe mind to constitute volumetric objects irrespectiveof binocular cues. Hyper-stereo images (taken froma wide separation and therefore at an increasedangle of binocular convergence) sparked debate andperceptual uncertainty as to whether their 3D effects,or indeed all stereoviews, were distorted – elongatedalong the z axis and/or miniaturised. Realists, includingsome astronomers hoping to use hyper-stereophotographs as visual evidence of the shape of themoon’s surface, sought unsuccessfully to solve theproblem of elongation by ensuring that the angles atwhich stereo photographs were taken were reproducedin the angles at which the eyes viewed them in thestereoscope. Astronomers were forced to quietlyabandon the stereoscope as a reliable witness ofspatial form. Others, artists in particular, revelled in theanti-realist implications of a spatial imagination whichconstructed the perceptual world in a sometimescapricious fashion.
机译:虽然最近的研究强调了围绕客厅立体镜的沉浸式现实主义的叙述,但本文的目的是更好地理解19世纪立体文化的逆流-艺术品,手法和话语极大地破坏了关于空间感知和立体视觉“真相”的现实主义假设。表示。惠斯通的原始立体镜旨在“破解”空间感知并将其各个组成原理置于人工操纵之下。惠斯通发现的东西在普遍视线理论中是明显的异常,这些理论依赖于双目会聚原理(被理解为深度的精确三角测量)。遵循一种称为“理性娱乐”的批判性查询的流行传统,业余爱好者也使用其立体镜来反思双目空间感知的困惑。 Analyticline图纸突出显示了令人难以置信的完全不同的图像的双目缝合。立体影像及其转置后的图像显示出大脑具有构成体积物体的能力,而与双目线索无关。超立体图像(是从较宽的距离处拍摄的,因此是在双目会聚的角度增加了)引发了关于其3D效果或实际上所有立体视图是否失真的争论和感知不确定性–沿z轴伸长和/或小型化。现实主义者,包括一些希望将超立体照片用作其表面形状的视觉证据的天文学家,试图通过确保在立体镜中观察到的立体照片的拍摄角度能够再现立体照片,从而未能成功解决伸长问题。天文学家被迫悄悄放弃立体镜,作为空间形式的可靠见证。其他人,尤其是艺术家,则陶醉于空间想象力的​​反现实主义含义中,这种想象力有时以反复无常的方式构造了感知世界。

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    Bantjes Rod;

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  • 年度 2016
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