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Application of avatars in display design to support spatial awareness under varying workload conditions

机译:化身在显示设计中的应用以支持在不同工作量条件下的空间感知

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摘要

Human performance in spatial orientation tasks is mainly determined by spatial awareness and the skills to transition from the current spatial attitude into the desired spatial orientation and position. Erroneous spatial awareness may lead to degraded task performance, to the loss of equipment, to serious injuries, or fatal aviation mishaps. The use of UAVs is considered beneficial due to the reduction in risk to the human carrying out the "mission". However, the remote execution of such a mission is extremely demanding for the operator. If extensive use of UAVs is to become routine, a number of concerns that may influence their effective use needs to be addressed. When we consider the human-in-the-loop (HITL), then vehicle control and the use of autonomy are important issues for the end user. Therefore this thesis will investigate the use of a virtual avatar in the flight simulator software (Weber Box) and conduct experimental proof of concept (conduct of experiments and analysis, evaluation and validation of the data of the concept using actual flight simulation software). Results of a study (conducted by Weber, 2006) indicated that the proposed design (Weber Box) seemed to strongly support spatial awareness in 3D orientation tasks. Time to assess a spatial situation decreases significantly, whereas accuracy of this spatial judgment at least maintains its level. This study investigated human orientation performance in relation to display designs that support mental models of the user's spatial situation under varying workload conditions. The main goal is to support the pilot/operator with intuitive, 3D-based information which improves their spatial awareness and supports their mental model of spatial position, he/she is operating under, even with varying workload conditions. As a follow-up study has to be identified, determining whether varying workload affects performance between the two display designs, and if there is a significant difference to a set of properties which are essential for linking virtual avatars and spatial awareness.
机译:人类在空间定向任务中的表现主要取决于空间意识和从当前空间姿态转换为所需空间定向和位置的技能。错误的空间意识可能导致任务性能下降,设备丢失,严重受伤或致命的航空事故。由于降低了人类执行“任务”的风险,因此无人机的使用被认为是有益的。但是,这种任务的远程执行对操作者是极为要求的。如果要广泛使用无人飞行器,那么可能会影响其有效使用的许多问题都需要解决。当我们考虑“人在回路中”(HITL)时,车辆控制和自主性的使用对于最终用户而言是重要的问题。因此,本文将研究在飞行模拟器软件(Weber Box)中虚拟化身的使用,并进行概念的实验证明(使用实际的飞行模拟软件进行实验和分析,评估和验证概念数据)。一项研究的结果(由Weber进行,2006年)表明,拟议的设计(Weber Box)似乎强烈支持3D定向任务中的空间感知。评估空间状况的时间显着减少,而这种空间判断的准确性至少可以保持其水平。这项研究调查了与显示设计相关的以人为本的性能,这些显示设计在变化的工作负载条件下支持用户空间状况的心理模型。主要目标是为飞行员/操作员提供基于3D的直观信息,从而提高他们的空间意识并支持他们在空间条件下(即使在工作负载条件变化的情况下进行操作)的心理模型。作为后续研究,必须确定变化的工作负载是否会影响两个显示设计之间的性能,以及一组属性的显着差异,这对于链接虚拟化身和空间感知至关重要。

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    Myttas Dimitrios.;

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