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Dynamic accommodative response to different visual stimuli (2D vs 3D) while watching television and while playing Nintendo 3DS console

机译:在观看电视和播放Nintendo 3DS控制台时对不同视觉刺激(2D与3D)的动态适应性响应

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摘要

PURPOSE: The aim of the present study was to compare the accommodative response to the same visual content presented in two dimensions (2D) and stereoscopically in three dimensions (3D) while participants were either watching a television (TV) or Nintendo 3DS console.METHODS: Twenty-two university students, with a mean age of 20.3 ± 2.0 years (mean ± S.D.), were recruited to participate in the TV experiment and fifteen, with a mean age of 20.1 ± 1.5 years took part in the Nintendo 3DS console study. The accommodative response was measured using a Grand Seiko WAM 5500 autorefractor. In the TV experiment, three conditions were used initially: the film was viewed in 2D mode (TV2D without glasses), the same sequence was watched in 2D whilst shutter-glasses were worn (TV2D with glasses) and the sequence was viewed in 3D mode (TV3D). Measurements were taken for 5 min in each condition, and these sections were sub-divided into ten 30-s segments to examine changes within the film. In addition, the accommodative response to three points of different disparity of one 3D frame was assessed for 30 s. In the Nintendo experiment, two conditions were employed - 2D viewing and stereoscopic 3D viewing.RESULTS: In the TV experiment no statistically significant differences were found between the accommodative response with TV2D without glasses (-0.38 ± 0.32D, mean ± S.D.) and TV3D (-0.37 ± 0.34D). Also, no differences were found between the various segments of the film, or between the accommodative response to different points of one frame (p > 0.05). A significant difference (p = 0.015) was found, however, between the TV2D with (-0.32 ± 0.32D) and without glasses (-0.38 ± 0.32D). In the Nintendo experiment the accommodative responses obtained in modes 2D (-2.57 ± 0.30D) and 3D (-2.49 ± 0.28D) were significantly different (paired t-test p = 0.03).CONCLUSIONS: The need to use shutter-glasses may affect the accommodative response during the viewing of displays, and the accommodative response when playing Nintendo 3DS in 3D mode is lower than when it is viewed in 2D.
机译:目的:本研究的目的是比较参与者在看电视(TV)或任天堂3DS控制台时对以二维(2D)和立体三维(3D)呈现的相同视觉内容的适应性反应。 :招募了22名平均年龄为20.3±2.0岁(平均±SD)的大学生参加电视实验;十五名平均年龄为20.1±1.5岁的大学生参加了Nintendo 3DS控制台研究。使用Grand Seiko WAM 5500自动折射仪测量调节反应。在电视实验中,最初使用了三种条件:以2D模式观看电影(不戴眼镜的TV2D),配戴快门眼镜的同时以2D观看相同的序列(戴着眼镜的TV2D)和以3D模式观看的序列。 (TV3D)。在每种条件下进行5分钟的测量,并将这些部分细分为10个30秒的片段,以检查胶片内的变化。另外,评估了对一个3D帧的不同视点的三个点的适应性响应30 s。在Nintendo实验中,采用了两种条件-2D观看和立体3D观看。结果:在电视实验中,不戴眼镜的TV2D(-0.38±0.32D,均值±SD)和TV3D的调节反应之间没有统计学上的显着差异。 (-0.37±0.34D)。同样,在薄膜的各个部分之间,或在一帧的不同点之间的适应性反应之间也没有发现差异(p> 0.05)。但是,在有(-0.32±0.32D)和没有眼镜(-0.38±0.32D)的TV2D之间发现了显着差异(p = 0.015)。在Nintendo实验中,在2D(-2.57±0.30D)和3D(-2.49±0.28D)模式下获得的调节反应存在显着差异(配对t检验p = 0.03)。结论:可能需要使用快门眼镜在观看显示器时会影响调节响应,在3D模式下播放Nintendo 3DS时的调节响应要比在2D模式下观看时的调节响应低。

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