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Comparison of Visual Comfort and Fatigue Between Watching Different Types of 3D TVs as Measured by Eye Tracking

机译:通过眼跟踪测量的不同类型3D电视之间的视觉舒适性和疲劳的比较

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An eye movement study was conducted to make clear whether different types of 3D TVs would help to relieve visual fatigue after watching films for a long time. 64 undergraduates and ordinary researchers were measured to compare the difference of watching different 3D TVs by Eye-tracking. 64 participants were divided into four groups after being matched, and the four matched groups were separately arranged to watch Switched 3D TV, polarized 3D TV, naked 3D TV and 2D TV. They watched the same video contents which were scenery video and a film, while eye movement data were recorded. The results showed that: (1) with the increase of watching time, participants' fatigue also increased. The blink frequency, blink counts, blink total duration, saccade angle and saccade velocity of the four group participants who watched different types of 3D TVs remarkably increased in the overall trend with time; (2) There was a remarkable difference between the participants watching polarized 3D TV and others watching 3D TV and 2D TV in average saccade duration, saccade duration peak, average saccade angle and saccade total angle, which might indicate that the principle of polarized 3D TV would affect users' saccade duration and saccade distance during watching videos. (3) The saccade amplitude of switched 3D TV was significantly higher than that of other three conditions, which might indicate a greater influence of saccade amplitude in switched 3D TV.
机译:进行了一种眼科运动研究,以便清楚不同类型的3D电视是否有助于在长期观看电影后缓解视觉疲劳。测量了64个本科生和普通研究人员以通过追踪观看不同的3D电视的差异。 64名参与者被分为四组匹配后,四个匹配的团体单独安排,以观看交换式3D电视,偏振3D电视,裸3D电视和2D电视。他们观看了与风景视频和电影相同的视频内容,而录制眼睛运动数据。结果表明:(1)随着观察时间的增加,参与者的疲劳也增加了。眨眼频率,眨眼计数,眨眼总持续时间,四组参与者的扫视角度和扫视速度观看不同类型的3D电视的总体趋势随着时间的推移而显着增加; (2)参与者在平均扫视持续时间,扫视持续时间峰值,平均扫视角度和扫视总角度观看偏振3D电视和其他观看3D电视和2D电视之间的差异,这可能表明偏振3D电视的原理在观看视频期间会影响用户的扫视持续时间和扫视距离。 (3)交换3D电视的扫视幅度明显高于其他三种条件,这可能表明扫视3D TV中的扫视幅度的更大影响。

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