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Adaptive Interfaces for Massively Multiplayer Online Games

机译:大型多人在线游戏的自适应接口

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摘要

Massively multi-player online role-playing games (MMORPGs), such as World of Warcraft, have become very popular in recent years. These types of games typically feature rich and complex game environments, enabling more engaging game-play experiences. However, the complexity of the underlying game systems can also result in increased interface complexity, which may diminish player enjoyment - a major element of players' game experience. Players may customise their in-game interfaces to deal with this type of complexity and hence improve their performance, but the challenges associated with manual interface customisation may prevent some players from effectively personalising their own game interface. Players' behavioural models can be used to provide a means of determining potential player in-game behaviour, thus allowing for the automatic adaptation of game interfaces to better suit player needs. This thesis aims to determine whether player-modelled adaptive interfaces can improve players' game experience in MMORPGs.A survey of MMORPG players was conducted to determine which aspects of player experience may be impacted by interface modification. The findings of this study informed the development of an adaptive interface feedback system which aimed to provide players with relevant information, in order to improve their game experience. This prototype system was then evaluated, in order to determine the impact of the developed system on players' game experience.
机译:近年来,诸如《魔兽世界》等大型多人在线角色扮演游戏(MMORPG)变得非常流行。这些类型的游戏通常具有丰富而复杂的游戏环境,从而可以提供更吸引人的游戏体验。但是,底层游戏系统的复杂性也会导致界面复杂性的增加,这可能会降低玩家的娱乐性,这是玩家游戏体验的主要内容。玩家可以定制他们的游戏中界面以应对这种类型的复杂性,从而提高其性能,但是与手动界面定制相关的挑战可能会阻止某些玩家有效地个性化自己的游戏界面。玩家的行为模型可用于提供确定潜在玩家在游戏中行为的方式,从而允许自动调整游戏界面以更好地适应玩家的需求。本文旨在确定玩家模型化的自适应界面是否可以改善MMORPG中的玩家游戏体验。对MMORPG玩家进行了一项调查,以确定界面修改可能会影响玩家体验的哪些方面。这项研究的发现为自适应界面反馈系统的发展提供了信息,该系统旨在为玩家提供相关信息,以改善他们的游戏体验。然后评估该原型系统,以确定已开发系统对玩家游戏体验的影响。

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