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Assistive technologies and advantageous themes for collaboration, learning teaching within 3D Virtual LearningudEnvironments

机译:3D虚拟学习中的协作,学与教的辅助技术和有利主题 ud环境环境

摘要

E-learning assisted through 3D Virtual Worlds such as Second Life, extending the more traditional 2D Virtual Learning Environments, presents advantageous motifs for collaboration,udlearning and teaching online. These main motifs include enriching communication and teaching means through 3D environments and game-like interaction, and enhancing the learning experience through avatar and virtual persona engagement. This paper aims to provide evidence from practice for the afore mentioned motifs and furthermore demonstrate that 3D Virtual Learning Environments offer beneficial themes to deliver education in three axes: as complement to physicaludeducation, supplement over 2D online virtual learning environments, and supplement over traditional real-life teaching methods. This evidence is provided through the Middlesex University DaCT village experience by i) identifying factors of successful and effective elearning in 3D virtual worlds ii) setting the learning space for mode of learning iii) designing the space and iv) defining best teaching paradigms.
机译:通过“第二人生”等3D虚拟世界辅助的电子学习,扩展了更传统的2D虚拟学习环境,为在线协作,学习和教学提供了有利的主题。这些主要主题包括通过3D环境和类似游戏的互动来丰富交流和教学手段,以及通过化身和虚拟角色参与来增强学习体验。本文旨在为上述主题的实践提供证据,并进一步证明3D虚拟学习环境提供了有益的主题来提供三个方面的教育:作为物理教育的补充,对2D在线虚拟学习环境的补充,对传统教育的补充现实生活中的教学方法。这些证据是通过Middlesex大学DaCT村庄的经验提供的:i)在3D虚拟世界中确定成功有效学习的因素; ii)为学习模式设置学习空间; iii)设计空间; iv)定义最佳教学范式。

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