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Crowd-pleaser: Player perspectives of multiplayer dynamic difficulty adjustment in video games

机译:人群愉悦:视频游戏中多人动态难度调整的玩家视角

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摘要

(MDDA) features are becoming increasingly common in competitive multiplayer video games as a means to balance challenge between differently-skilled players. However, without a thorough understanding of how MDDA design is perceived by players, it is difficult to predict how players may feel about its use. A mixed-methods approach combining an online survey and interviews was conducted with multiplayer game players to investigate player expectations regarding the effect of different components and attributes from the MDDA Framework on the play experience. As well as highlighting similarities and conflicts between the perspectives of low and high-performing players, patterns emerged demonstrating that players value control, personal benefit and awareness of MDDA use. Along with additional design considerations suggested, this led to the refinement of the MDDA Framework through the introduction of an "Awareness" component.
机译:(MDDA)功能在竞争性多人视频游戏中变得越来越普遍,以此作为平衡技能不同的玩家之间挑战的一种手段。但是,如果不全面了解游戏者如何看待MDDA设计,则很难预测游戏者对MDDA设计的使用感觉。对多人游戏玩家进行了一种结合在线调查和访谈的混合方法,以调查玩家对MDDA框架中不同组件和属性对游戏体验的影响的期望。除了强调低绩效和高绩效参与者的观点之间的相似性和冲突之外,还出现了一些模式,表明参与者重视控制,个人利益和对MDDA使用的认识。连同建议的其他设计注意事项,通过引入“意识”组件,导致了MDDA框架的完善。

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