Purpose ududTraditional construction planning relies upon the critical path method (CPM) and bar charts. Both of these methods suffer from visualization and timing issues that could be addressed by 4D technology specifically geared to meet the needs of the construction industry. This paper proposed a new construction planning approach based on simulation by using a game engine. ududDesign/methodology/approach ududA 4D automatic simulation tool was developed and a case study was carried out. The proposed tool was used to simulate and optimize the plans for the installation of a temporary platform for piling in a civil construction project in Hong Kong. The tool simulated the result of the construction process with three variables: 1) equipment, 2) site layout and 3) schedule. Through this, the construction team was able to repeatedly simulate a range of options. ududFindings ududThe results indicate that the proposed approach can provide a user-friendly 4D simulation platform for the construction industry. The simulation can also identify the solution being sought by the construction team. The paper also identifies directions for further development of the 4D technology as an aid in construction planning and decision-making.ududResearch limitations/implications ududThe tests on the tool are limited to a single case study and further research is needed to test the use of game engines for construction planning in different construction projects to verify its effectiveness. Future research could also explore the use of alternative game engines and compare their performance and results. ududOriginality/value ududThe authors proposed the use of game engine to simulate the construction process based on resources, working space and construction schedule. The developed tool can be used by end-users without simulation experience.
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机译:目的 ud ud传统施工规划依赖于关键路径法(CPM)和条形图。这两种方法都存在可视化和时序问题,这些问题可以通过专门为满足建筑行业需求而设计的4D技术解决。本文提出了一种新的基于游戏引擎仿真的施工规划方法。 ud ud设计/方法/方法 ud ud开发了一种4D自动仿真工具,并进行了案例研究。拟议中的工具用于模拟和优化在香港的一个民用建筑项目中安装临时平台进行打桩的计划。该工具使用三个变量来模拟施工过程的结果:1)设备,2)场地布置和3)进度表。这样,施工团队便能够反复模拟一系列选项。结果表明,该方法可以为建筑行业提供用户友好的4D仿真平台。仿真还可以确定施工团队正在寻求的解决方案。本文还确定了进一步发展4D技术的方向,以帮助进行施工计划和决策。 ud ud研究局限/含义 ud ud对工具的测试仅限于单个案例研究,需要进一步研究测试游戏引擎在不同建设项目中的建设计划使用情况,以验证其有效性。未来的研究还可以探索替代游戏引擎的使用,并比较其性能和结果。 ud ud原创性/价值 ud ud作者提议使用游戏引擎根据资源,工作空间和施工进度表模拟施工过程。最终用户可以在没有模拟经验的情况下使用开发的工具。
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