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Rich Learning Tasks. The Mathematics Education into the 21st Century Project Working Group No. 6 - 2007 Conference

机译:丰富的学习任务。面向21世纪的数学教育项目工作组第6届-2007年大会

摘要

History of Working GroupudThis is the 5th meeting of the Rich Learning Task working group. Previous meetings:udAustralia (Palm Cove, Queensland) 2001; Italy (Terrasini, Palermo, Sicily) 2002; CzechudRepublic (Brno) 2003; Malaysia (Johor Baru) 2005udIntroducing the Two Learning Games and Rich Learning Tasksud(From Gary's paper.) The classroom can be thought of as an arena in which 'theudlearning game' is played. At first glance, there would appear to be myriad variations ofudthis game. When stripped to their essentials, however, the number of learning gamesudreduces to two. I label one, 'the knowledge game', the other, 'the sense-making game'.udThese two learning games are quite different in character and purpose. They makeuddifferent demands on the players. They are governed by different rules. They haveuddifferent goals. They foster and reinforce different dispositions, habits, and beliefs in the players. (Of course, there are knowledge and sense-making components in both games.udHowever, knowledge is acquired and used very differently in the two games and theudpurpose, nature, quality, and quantity of the sense-making is also very different in the two games.) In addition, the habits, and dispositions fostered by one game act asudimpediments to playing the other game. I then go on to say, Played well, both learningudgames can prepare players for success in school. However, only the sense-making gameudprepares players for life beyond the classroom. Unfortunately, the knowledge game isudthe learning game played most frequently, in most classrooms.udRich Learning Tasks require and foster the playing of the Sense-Making Game.
机译:工作组的历史记录 ud这是Rich Learning Task工作组的第5次会议。以前的会议: ud澳大利亚(昆士兰州的棕榈湾),2001年;意大利(特拉西尼,巴勒莫,西西里)2002;捷克 udRepublic(布尔诺)2003;马来西亚(柔佛巴鲁)2005 ud介绍两个学习游戏和丰富的学习任务 ud(摘自Gary的论文。)教室可以看作是一个玩“ udlearning游戏”的舞台。乍一看,这个游戏似乎有无数种变化。但是,如果不考虑其基本要素,则学习游戏的数量会减少到两个。我将其中一个标记为“知识游戏”,将另一个标记为“感官游戏”。 ud这两个学习游戏在性质和目的上都大不相同。他们对玩家的要求不同。它们受不同规则的约束。他们有不同的目标。他们在球员中培养和强化了不同的性格,习惯和信念。 (当然,两个游戏中都有知识和感性成分。 ud,但是,在两个游戏中获取和使用知识的方式非常不同,目的,性质,质量和数量的用途也非常不同。此外,一种游戏所养成的习惯和性格也成为另一种游戏的阻碍。然后,我继续说,玩得好,两种学习 udgame都可以为玩家在学校取得成功做好准备。但是,只有具有启发意义的游戏才能使玩家为教室之外的生活做准备。不幸的是,知识游戏是在大多数教室中最常玩的学习游戏。 ud学习任务要求并促进感官游戏的玩味。

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