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Realtime ray tracing on current CPU architectures

机译:当前CPU架构上的实时光线跟踪

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摘要

In computer graphics, ray tracing has become a powerful tool for generating realistically looking images. Even though ray tracing offers high flexibility, a logarithmic scalability in scene complexity, and is known to be efficiently parallelizable, its demand for compute power has in the past lead to its limitation to high-quality off-line rendering. This thesis focuses on the question of how realtime ray tracing can be realized on current processor architectures. To this end, it provides a detailed analysis of the weaknesses and strengths of current processor architectures, for the purpose of allowing for highly optimized implementation. The combination of processor-specific optimizations with algorithms that exploit the coherence of ray tracing, makes it possible to achieve realtime performance on a single CPU. Besides the optimization of the ray tracing algorithm itself, this thesis focuses on the efficient building of spatial index structures. By building these structures from scratch for every frame, interactive ray tracing of fully dynamic scenes becomes possible. Moreover, a parallelization framework for ray tracing is discussed that efficiently exploits the compute power of a cluster of commodity PCs. Finally, a global illumination algorithm is proposed that efficiently combines optimized ray tracing and the parallelization framework. The combination makes it possible to compute complete global illumination at interactive frame rates.
机译:在计算机图形学中,光线跟踪已成为生成逼真的图像的强大工具。尽管光线跟踪具有很高的灵活性,场景复杂度具有对数可伸缩性,并且已知可以有效地并行化,但是在过去,其对计算能力的需求已导致其对高质量离线渲染的限制。本文的重点是如何在当前处理器体系结构上实现实时光线追踪的问题。为此,它提供了当前处理器体系结构的弱点和优点的详细分析,目的是实现高度优化的实现。特定于处理器的优化与利用光线追踪相干性的算法相结合,可以在单个CPU上实现实时性能。除了优化光线追踪算法本身之外,本文还重点研究了空间索引结构的有效构建。通过从头开始为每帧构建这些结构,可以对全动态场景进行交互式光线跟踪。此外,讨论了用于光线跟踪的并行化框架,该框架有效利用了商用PC集群的计算能力。最后,提出了一种全局照明算法,该算法有效地结合了优化的光线跟踪和并行化框架。这种组合使以交互帧速率计算完整的全局照明成为可能。

著录项

  • 作者

    Benthin Carsten;

  • 作者单位
  • 年度 2006
  • 总页数
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类

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