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Stereoskooppiset vääristymät taiteellisena menetelmänä

机译:立体扭曲是一种艺术方法

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摘要

Stereoscopy is a technique for generating a perception of depth using a pair of two-dimensional pictures. Digital technologies of the 21st century have greatly enhanced the possibilities for operating in the field of optical phenomena. Most of the technological problems restraining the acceptance of stereoscopic techniques in the 20th century have now been solved. This allows inexpensive experiments of unnatural visual conditions to be carried out.The goal of this study is to generate novel experiences through an exploration of ways of visualizing spatial dimensions and to provide new practices for observing shapes and objects in an artistic context. Purposefully challenging our conventions of perception and abandoning the desire for comfort defines the starting point for the structure of the art object created in this study. The careful construction of abnormal stereoscopic conditions can produce interesting experiences through a strong response from the physical and the cognitive structures of a human sensory system. With the art object of this study, the main idea is to construct a virtual environment simulating the process of eyes moving freely from the constraints of a human body. This animation is presented in the format of a stereoscopic video installation.Though the animation is distinctively a product of the digital age, and would most likely have been impossible to accurately produce without the aid of a computer, the emphasis of the whole study is clearly on the processes taking place within the human body. The most essential part of pragmatistic theory of art applied in this context is the differentiation of art objects from works of art – the former having physical existence and functioning as an initiator for the latter, which is a specific type of experience and not a physical object of any kind. The experience of the brain’s struggle to make sense of unusual visual conditions brought upon them by the art object constitutes the work of art in this study.However, neither pragmatism nor stereoscopic principles can function as a suitable concept for locating an artistic production in the field of visual arts. For this purpose a relationship between the artistic process of this study and optical art movement is established. Also, connections to new media art and minimalist art are explored. In conclusion, it is stated that, as demonstrated in this study, artistic practices applying the specific distortions of the stereoscopic effect have the potential for generating and directing a specific type of experience.
机译:立体镜检查是一种用于使用一对二维图片产生深度感的技术。 21世纪的数字技术极大地提高了在光学现象领域进行操作的可能性。现在已经解决了20世纪限制立体技术接受的大多数技术问题。这允许进行不自然的视觉条件的廉价实验。本研究的目的是通过探索空间尺寸的可视化方法来产生新颖的体验,并提供在艺术环境中观察形状和物体的新方法。有目的地挑战我们的感知习惯并放弃对舒适的渴望,为这项研究中创建的艺术品的结构定义了起点。精心构造异常的立体条件可以通过人类感觉系统的物理和认知结构的强烈响应而产生有趣的体验。鉴于本研究的艺术目的,主要思想是构建一个虚拟环境,模拟一个不受人为约束的眼睛自由移动的过程。该动画以立体视频装置的形式呈现。尽管该动画是数字时代的独特产品,并且很可能在没有计算机帮助的情况下无法准确制作,但整个研究的重点显然是在人体内发生的过程。在这种情况下应用的实用主义艺术理论最重要的部分是艺术品与艺术品的区别-前者具有物质存在并充当后者的发起者,后者是一种特定的体验而非物质任何形式的。大脑努力理解由艺术品带来的异常视觉条件的经验构成了本研究的艺术品,但是,实用主义和立体原则都不能作为在该领域找到艺术作品的合适概念视觉艺术。为此,建立了本研究的艺术过程与光学艺术运动之间的关系。此外,还探讨了与新媒体艺术和极简主义艺术的联系。总而言之,据指出,如本研究所示,应用特定效果的立体效果的艺术实践具有产生和指导特定类型体验的潜力。

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    Ruoppa Raine;

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  • 年度 2014
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