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Bitter Lands - The Making Of A Short Animated Film

机译:痛苦的土地-动画短片的制作

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摘要

My thesis is centred around the creation of a short animated film. My goals included solidifying the union of my background in 2D animation and my more recently acquired skills in 3D animation, and furthering a fictional universe which I had created in a novella. As an artist I naturally come up with visual depictions of any narratives that I create, so the transition from written word to moving image was very organic.The animation depicts an exciting scene from early on in the timeline of my text. I imagine this short film could act as a “teaser trailer” for a hypothetical full-length animated film based on my novella. I chose a scene which I hope will leave viewers guessing and wanting to know more of the story, as teaser trailers attempt to do.I used character designs and environmental sketches which I had previously made to start the animation process. The modelling, rigging, and animation was done in Autodesk Maya, using both motion capture data and animation done by hand. I first created the character models and environment, then directed an actor through the motion capture process. I imported the motion capture data into Maya, cleaned it up and supplemented it with additional shots which I created from scratch. I also used Mudbox during the animation process. Post-production was done in Photoshop, AfterEffects and Flash.I rendered this animation entirely with toon shaders and included outlines around many elements, creating a look which is very similar to 2D. Using this technique, I retain what I consider the best parts of both disciplines: the charm and organic quality of 2D animation and the greatly simplified technical maneuvers, such as camera moves, of 3D animation.Creating this animation has made me even more excited about exploring the world which I have created in my narrative. I have also discovered a style of animation which greatly appeals to me by rendering my 3D work to look two dimensional. I hope that my experiment with this technique inspires others in the animation industry to try it as well, and that my narrative inspires everyone to explore their own stories, no matter what medium they may tell them through.Film: https://vimeo.com/148096084
机译:我的论文主要围绕动画短片的创作。我的目标包括巩固我在2D动画中的背景和最近获得的3D动画技能的结合,并进一步发展我在中篇小说中创建的虚构宇宙。作为一名艺术家,我自然而然地想到了我创作的所有叙事的视觉描述,因此从书面文字到动态图像的过渡是非常有机的,动画从我的文字时间表的早期就描绘了一个激动人心的场景。我想象这部短片可以作为根据我的中篇小说假想的全长动画电影的“预告片”。我选择了一个场景,希望它能使观众猜到并想了解更多故事,就像预告片尝试做的那样。我使用了以前制作的角色设计和环境草图来启动动画过程。建模,装配和动画是在Autodesk Maya中完成的,同时使用了运动捕捉数据和手工完成的动画。我首先创建了角色模型和环境,然后指导演员完成动作捕捉过程。我将运动捕捉数据导入到Maya中,进行了清理和补充,从头开始创建了更多镜头。我还在动画过程中使用了Mudbox。后期制作是在Photoshop,AfterEffects和Flash中完成的。我完全用卡通着色器渲染了此动画,并在许多元素周围包含了轮廓,从而创建了与2D非常相似的外观。使用这种技术,我保留了我认为这两个学科最好的部分:2D动画的魅力和有机质量,以及大大简化的3D动画的技术操作(例如镜头移动)。创建此动画使我更加兴奋探索我在叙事中创造的世界。我还发现了一种动画风格,该动画风格使我的3D作品呈现为二维,从而吸引了我。我希望我对这种技术的实验能激发动画界的其他人也尝试一下,并且我的叙述会激发每个人探索自己的故事,无论他们通过哪种媒介讲述他们。电影:https:// vimeo。 com / 148096084

著录项

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    Vuorenvirta Linda;

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  • 年度 2016
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  • 原文格式 PDF
  • 正文语种 en
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