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Problematic internet use and problematic online gaming are not the same : Findings from a large nationally representative adolescent sample

机译:有问题的互联网使用和有问题的在线游戏都不一样:从大量具有全国代表性的青少年样本中得出的结论

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摘要

There is an ongoing debate in the literature whether problematic Internet use (PIU) and problematic online gaming (POG) are two distinct conceptual and nosological entities or whether they are the same. The present studyudcontributes to this question by examining the interrelationship and the overlap between PIU and POG in terms of sex, school achievement, time spent using the Internet and/or online gaming, psychological well-being, and preferred online activities. Questionnaires assessing these variables were administered to a nationally representative sample of adolescent gamers (N= 2,073; Mage = 16.4 years, SD = 0.87; 68.4% male). Data showed that Internet use was a common activity among adolescents, while online gaming was engaged in by a considerably smaller group. Similarly, more adolescents met the criteria for PIU than for POG, and a small group of adolescents showed symptoms of both problem behaviors. The most notable difference between the two problem behaviors was in terms of sex. POG was much more strongly associated with being male. Self-esteem had low effect sizes on both behaviors, while depressive symptoms were associated with both PIU and POG, affecting PIU slightly more. In terms of preferred online activities, PIU was positively associated with online gaming, online chatting, and social networking, while POG was only associated with online gaming. Based on our findings, POG appears to be a conceptually different behavior from PIU, and therefore the data support the notion that Internet Addiction Disorder and Internet Gaming Disorder are separate nosological entities.
机译:有争议的文献正在讨论是否有问题的互联网使用(PIU)和有问题的在线游戏(POG)是两个截然不同的概念和概念实体,或者它们是否相同。本研究通过检查性别,学校成绩,使用互联网和/或在线游戏所花费的时间,心理健康以及偏爱的在线活动等方面的相互关系和PIU和POG之间的重叠,为这一问题做出了贡献。评估这些变量的问卷被提交给全国代表性的青少年游戏玩家样本(N = 2,073;法师= 16.4岁,SD = 0.87; 68.4%男性)。数据显示,互联网使用是青少年中的常见活动,而在线游戏则是一个相对较小的群体。同样,符合PIU标准的青少年多于符合POG的青少年,一小部分青少年表现出两种问题行为的症状。两种问题行为之间最显着的差异是性别。 POG与男性的关系更为密切。自尊对两种行为的影响均较小,而抑郁症状与PIU和POG均相关,对PIU的影响稍大。在首选的在线活动方面,PIU与在线游戏,在线聊天和社交网络呈正相关,而POG仅与在线游戏相关。根据我们的发现,POG在概念上似乎与PIU有所不同,因此数据支持以下概念,即互联网成瘾和互联网游戏障碍是独立的疾病实体。

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