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A hierarchical modelling and simulation environment for AI multicomputer design.

机译:用于AI多计算机设计的分层建模和仿真环境。

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摘要

The mainstream usage of computer applications is expanding from pure data processing to intelligence processing through information processing and knowledge processing. There is increasing demand for high performance computer systems to solve bigger and more complex AI problems. Simulation can offer an efficient means of investigating the enormous number of alternatives for existing or proposed computer architectures, thereby saving effort, time and cost. However, a model developed using the conventional simulation languages is non-modular, not-reusable, inflexible and provides no support for hierarchical decomposition of the system. To enable the hierarchical decomposition of systems and the development of modular, reusable models, object-oriented concepts are required. In this dissertation, an object-oriented modelling and simulation environment using the System Entity Structure (SES) and Discrete Event System Specification (DEVS) formalism is shown to be a powerful, knowledge-based environment for hierarchical modelling and simulation. This knowledge-based simulation environment provides a means for designing complex multiple processor systems. Modelling and simulating the Traveling Salesman Problem using DEVS-Scheme rule-based models with an inference engine and a set of rules is shown. Also centralized, distributed and multilevel control strategies for heuristic search by AI multiagent systems are modelled, simulated, and analyzed. The importance of high bandwidth, high connectivity communications, such as expected from optical devices, is demonstrated. Based on the experiments, a new multilevel computer architecture for artificial intelligence search applications is proposed.
机译:计算机应用程序的主流用途是从纯数据处理到通过信息处理和知识处理的情报处理。人们对高性能计算机系统的需求不断增长,以解决更大,更复杂的AI问题。仿真可以为研究现有或提议的计算机体系结构的大量替代方案提供有效的手段,从而节省了工作量,时间和成本。但是,使用常规仿真语言开发的模型是非模块化,不可重用,不灵活的,并且不支持系统的层次分解。为了实现系统的层次分解以及开发模块化的可重用模型,需要面向对象的概念。在本文中,使用系统实体结构(SES)和离散事件系统规范(DEVS)形式主义的面向对象的建模和仿真环境被证明是一个强大的,基于知识的层次化建模和仿真环境。这种基于知识的仿真环境提供了一种设计复杂的多处理器系统的方法。显示了使用带推理引擎和一组规则的基于DEVS-Scheme规则的模型对旅行商问题进行建模和仿真。还对用于AI多智能体系统的启发式搜索的集中式,分布式和多级控制策略进行了建模,模拟和分析。证明了高带宽,高连接性通信的重要性,例如光学设备的预期。基于实验,提出了一种新的用于人工智能搜索应用的多层计算机体系结构。

著录项

  • 作者

    Lee Chilgee.;

  • 作者单位
  • 年度 1990
  • 总页数
  • 原文格式 PDF
  • 正文语种 en
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