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Developing the Modern Scene Design Process: Cognition and the New Stagecraft

机译:发展现代场景设计过程:认知与新舞台艺术

摘要

This dissertation examines the working processes and professional activities of American scenic designers between 1910 and 1950. Beginning with the assertion that a common idea of design process has persisted among American professionals for much of the century, my case studies probe the history of “the process.” Previous historians have noted that the modern scene design process was heavily informed by the New Stagecraft movement and promulgated its aesthetic values: simplicity, unification, collaboration. Inspired by European modernist production, especially the work of Edward Gordon Craig, Adolph Appia, and Max Reinhardt, New Stagecraft artists produced simplified or abstract settings, unified design concepts, and introduced a more collaborative production model. This dissertation argues that the New Stagecraft revolution was not only an aesthetic shift, but also the beginning of theatrical design as a profession. I do so by analyzing ways in which New Stagecraft designers defined and defended their professional status. They developed new tools for script analysis and documenting their work, published books and articles demonstrating the value of good design, and strategically allied themselves with organized labor and major universities. They also institutionalized their practices in labor regulations, entrance exams, and educational curricula. The perceived stasis of the design process can be attributed to the preservation of specific design behaviors in these institutions. Methodologically I draw on studies of designing based in the cognitive and design sciences. Archived remnants of past designers are analyzed through principles of situated and extended cognition, such as offloading, affordances, and artifact use. I then develop my conclusions through concepts of professional expertise, including reflective practice and practicum education, and finally link individual practices to social change by applying the history of professionalization as it has been developed by sociologists. In total this dissertation charts a method for applying cognitive studies research to theatrical design history, and a way of linking private creative practices to larger changes in theatrical production methods. By studying the behavior of influential scenic designers, both in the studio and in their professional networks, I show how strategically placed individuals’ processes came to define the field.
机译:本文考察了1910至1950年间美国风景名胜设计师的工作流程和专业活动。从断言美国专业人士在整个世纪以来一直存在设计流程的共同思想这一观点开始,我的案例研究探讨了“流程的历史”。 。”以前的历史学家注意到,现代舞台设计过程在很大程度上受New Stagecraft运动的启发,并颁布了其美学价值:简单,统一,协作。受欧洲现代主义生产的启发,尤其是爱德华·戈登·克雷格(Edward Gordon Craig),阿道夫·阿皮亚(Adolph Appia)和麦克斯·莱因哈特(Max Reinhardt)的创作,New Stagecraft的艺术家创作了简化或抽象的场景,统一的设计概念,并引入了更具协作性的生产模型。本文认为,新舞台技术革命不仅是美学上的转变,而且是舞台设计作为一种职业的开始。我通过分析New Stagecraft设计师定义和捍卫其职业地位的方式来做到这一点。他们开发了用于脚本分析和记录其工作的新工具,出版了书籍和文章,展示了良好设计的价值,并在战略上将自己与有组织的劳动和主要大学联系在一起。他们还将劳动法规,入学考试和教育课程中的实践制度化。设计过程的感知停滞可以归因于这些机构中特定设计行为的保留。在方法论上,我借鉴了基于认知和设计科学的设计研究。通过定位和扩展认知的原则(例如分流,负担和人工制品的使用)来分析过去设计师的存档残留物。然后,我通过专业知识的概念(包括反思性实践和实践教育)得出结论,并最终应用社会学家所发展的专业化历史,将个人实践与社会变革联系起来。总体而言,本文提出了一种将认知研究应用于戏剧设计历史的方法,以及一种将私人创作实践与戏剧制作方法的更大变化联系起来的方法。通过研究在工作室及其专业网络中有影响力的风景名胜设计师的行为,我展示了如何从战略角度放置个人的流程来定义该领域。

著录项

  • 作者

    Bisaha David;

  • 作者单位
  • 年度 2015
  • 总页数
  • 原文格式 PDF
  • 正文语种 en
  • 中图分类
  • 入库时间 2022-08-20 20:33:32

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