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Drivers and barriers of mobile travel and tourism service adoption : a study of individual perceptions and business model development in a travel and tourism context

机译:移动旅行和旅游服务采用的驱动因素和障碍:在旅行和旅游环境中对个人看法和商业模式发展的研究

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摘要

The Travel and Tourism field is undergoing changes due to the rapid development of information technology and digital services. Online travel has profoundly changed the way travel and tourism organizations interact with their customers. Mobile technology such as mobile services for pocket devices (e.g. mobile phones) has the potential to take this development even further. Nevertheless, many issues have been highlighted since the early days of mobile services development (e.g. the lack of relevance, ease of use of many services). However, the wide adoption of smartphones and the mobile Internet in many countries as well as the formation of so-called ecosystems between vendors of mobile technology indicate that many of these issues have been overcome. Also when looking at the numbers of downloaded applications related to travel in application stores like Google Play, it seems obvious that mobile travel and tourism services are adopted and used by many individuals. However, as business is expected to start booming in the mobile era, many issues have a tendency to be overlooked.Travelers are generally on the go and thus services that work effectively in mobile settings (e.g. during a trip) are essential. Hence, the individuals’ perceived drivers and barriers to use mobile travel and tourism services in on-site or during trip settings seem particularly valuable to understand; thus this is one primary aim of the thesis. We are, however, also interested in understanding different types of mobile travel service users. Individuals may indeed be very different in their propensity to adopt and use technology based innovations (services). Research is also switching more from investigating issues of mobile service development to understanding individuals’ usage patterns of mobile services. But designing new mobile services may be a complex matter from a service provider perspective. Hence, our secondary aim is to provide insights into drivers and barriers of mobile travel and tourism service development from a holistic business model perspective. To accomplish the research objectives seven different studies have been conducted over a time period from 2002 – 2013. The studies are founded on and contribute to theories within diffusion of innovations, technology acceptance, value creation, user experience and business model development. Several different research methods are utilized: surveys, field and laboratory experiments and action research.The findings suggest that a successful mobile travel and tourism service is a service which supports one or several mobile motives (needs) of individuals such as spontaneous needs, time-critical arrangements, efficiency ambitions, mobility related needs (location features) and entertainment needs. The service could be customized to support travelers’ style of traveling (e.g. organized travel or independent travel) and should be easy to use, especially easy to take into use (access, install and learn) during a trip, without causing security concerns and/or financial risks for the user. In fact, the findings suggest that the most prominent barrier to the use of mobile travel and tourism services during a trip is an individual’s perceived financial cost (entry costs and usage costs). It should, however, be noted that regulations are put in place in the EU regarding data roaming prices between European countries and national telecom operators are starting to see ‘international data subscriptions’ as a sales advantage (e.g. Finnish Sonera provides a data subscription in the Baltic and Nordic region at the same price as in Finland), which will enhance the adoption of mobile travel and tourism services also in international contexts. In order to speed up the adoption rate travel service providers could consider e.g. more local initiatives of free Wi-Fi networks, development of services that can be used, at least to some extent, in an offline mode (do not require costly network access during a trip) and cooperation with telecom operators (e.g. lower usage costs for travelers who use specific mobile services or travel with specific vendors).Furthermore, based on a developed framework for user experience of mobile trip arrangements, the results show that a well-designed mobile site and/or native application, which preferably supports integration with other mobile services, is a must for true mobile presence. In fact, travel service providers who want to build a relationship with their customers need to consider a downloadable native application, but in order to be found through the mobile channel and make contact with potential new customers, a mobile website should be available. Moreover, we have made a first attempt with cluster analysis to identify user categories of mobile services in a travel and tourism context. The following four categories were identified: info-seekers, checkers, bookers and all-rounders. For example “all-rounders”, represented primarily by individuals who use their pocket device for almost any of the investigated mobile travel services, constituted primarily of 23 to 50 year old males with high travel frequency and great online experience.The results also indicate that travel service providers will increasingly become multi-channel providers. To manage multiple online channels, closely integrated and hybrid online platforms for different devices, supporting all steps in a traveler process should be considered. It could be useful for travel service providers to focus more on developing browser-based mobile services (HTML5-solutions) than native applications that work only with specific operating systems and for specific devices. Based on an action research study and utilizing a holistic business model framework called STOF we found that HTML5 as an emerging platform, at least for now, has some limitations regarding the development of the user experience and monetizing the application. In fact, a native application store (e.g. Google Play) may be a key mediator in the adoption of mobile travel and tourism services both from a traveler and a service provider perspective. Moreover, it must be remembered that many device and mobile operating system developers want service providers to specifically create services for their platforms and see native applications as a strategic advantage to sell more devices of a certain kind. The mobile telecom industry has moved into a battle of ecosystems where device makers, developers of operating systems and service developers are to some extent forced to choose their development platforms.
机译:由于信息技术和数字服务的快速发展,旅行和旅游领域正在发生变化。在线旅行深刻地改变了旅行和旅游组织与客户互动的方式。诸如用于便携式设备(例如手机)的移动服务之类的移动技术有可能进一步推动这一发展。然而,自移动服务开发之初以来,许多问题就已被强调(例如,缺乏相关性,许多服务的易用性)。然而,智能手机和移动互联网在许多国家的广泛采用以及移动技术供应商之间所谓的生态系统的形成表明许多这些问题已得到克服。同样,在Google Play等应用商店中查看与旅行相关的下载应用的数量时,很明显,许多人都采用并使用了移动旅行和旅游服务。但是,随着业务在移动时代开始蓬勃发展,许多问题有被忽视的趋势,旅行者通常在旅途中,因此在移动环境中(例如旅行期间)有效工作的服务至关重要。因此,个人理解的在现场或旅途中使用移动旅行和旅游服务的驾驶员和障碍似乎特别有价值。因此,这是本文的主要目的。但是,我们也有兴趣了解不同类型的移动旅行服务用户。个人在采用和使用基于技术的创新(服务)的倾向上确实可能存在很大差异。研究也从研究移动服务开发问题转移到了解个人对移动服务的使用方式上。但是从服务提供商的角度来看,设计新的移动服务可能是一件复杂的事情。因此,我们的次要目标是从整体业务模型的角度洞悉移动旅行和旅游服务发展的驱动因素和障碍。为了实现研究目标,在2002年至2013年的一段时间内进行了七项不同的研究。这些研究建立在创新,技术接受,价值创造,用户体验和业务模型开发的理论基础上,并为这些理论做出了贡献。利用了几种不同的研究方法:调查,野外和实验室实验以及行动研究。研究结果表明,成功的移动旅行和旅游服务是一种支持个人的一种或多种移动动机(需求)的服务,例如自发需求,时间,关键安排,效率雄心,与流动性相关的需求(位置特征)和娱乐需求。可以定制该服务以支持旅行者的旅行风格(例如,有组织的旅行或独立旅行),并且应该易于使用,尤其是在旅途中易于使用(访问,安装和学习),而不会引起安全隐患和/或用户的财务风险。实际上,研究结果表明,旅行期间使用移动旅行和旅游服务的最主要障碍是个人的可感知财务成本(入境成本和使用成本)。但是,应该指出的是,欧盟已经制定了有关欧洲国家之间的数据漫游价格的法规,并且国家电信运营商开始将“国际数据订阅”视为一种销售优势(例如,芬兰Sonera在欧洲提供数据订阅)。波罗的海和北欧地区的价格与芬兰的价格相同),这也将在国际范围内促进移动旅行和旅游服务的采用。为了加快采用率,旅行服务提供商可以考虑例如更多免费Wi-Fi网络本地倡议,至少在某种程度上可以离线模式使用服务的开发(旅行期间不需要昂贵的网络访问)以及与电信运营商的合作(例如,较低的使用成本)使用特定移动服务或与特定供应商一起旅行的旅行者)。此外,基于针对移动旅行安排的用户体验的开发框架,结果表明,精心设计的移动站点和/或本机应用程序最好支持与其他应用程序的集成移动服务,这是真正的移动业务的必备条件。实际上,想要与客户建立关系的旅行服务提供商需要考虑下载可下载的本机应用程序,但是为了通过移动渠道找到并与潜在的新客户联系,移动网站应该可用。此外,我们已经进行了聚类分析的首次尝试,以在旅行和旅游环境中识别移动服务的用户类别。确定了以下四个类别:信息搜索者,检查者,预订者和全能者。例如“全能”(主要由使用口袋设备来进行任何调查的移动旅行服务的个人代表),主要由23至50岁的男性,具有较高的旅行频率和丰富的在线经验组成。结果还表明,旅行服务提供商将越来越多渠道提供商。要管理多个在线渠道,应考虑为不同的设备紧密集成和混合的在线平台,以支持旅行者流程中的所有步骤。与仅适用于特定操作系统和特定设备的本机应用程序相比,旅行服务提供商将重点放在开发基于浏览器的移动服务(HTML5解决方案)上可能会很有用。基于一项行动研究并利用称为STOF的整体业务模型框架,我们发现HTML5作为新兴平台,至少就目前而言,在开发用户体验和从应用程序获利方面存在一些局限性。实际上,从旅行者和服务提供商的角度来看,本地应用程序商店(例如Google Play)可能是采用移动旅行和旅游服务的关键中介。此外,必须记住,许多设备和移动操作系统开发人员都希望服务提供商专门为其平台创建服务,并将本机应用程序视为销售某种特定设备的战略优势。移动电信行业已进入生态系统之战,在某种程度上,设备制造商,操作系统开发人员和服务开发人员不得不选择他们的开发平台。

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    Eriksson Niklas;

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  • 年度 2013
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