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Interactive simulation and deformation of terrain in computer games

机译:电脑游戏中地形的交互式模拟和变形

摘要

Most of today's 3D games are based on static virtual environment, which does not allow player to make arbitrary changes on terrain. Therefore, the environment in which the player has more freedom to interact with the terrain are becoming increasingly more desirable in 3D games.ud Dynamic environment allows the player to be more creative, with practically unlimited possibilities and gives a richer gameplay experience. In the first part of the thesis we briefly describe the history of terrain development in computer games and present some basic techniques for simulating terrain (presentation, creation and modification) and look into basic hardware and software requirements. The main objective of the project is to make a program for dynamic simulation of terrain deformation (displacement) based on hightmap image. Dynamic lighting, multiple texture splat (combination of detail and diffuse textures) and dynamic terrain deformation are implemented on the GPU using shader programs. In the conclusions we give the pros and cons of such terrain simulation, possible solutions for problems of this type of simulation and suggestions for further development.udud
机译:当今的大多数3D游戏都基于静态虚拟环境,这不允许玩家在地形上进行任意更改。因此,在3D游戏中越来越需要玩家具有与地形交互的自由的环境。 ud动态环境允许玩家更具创造力,几乎不受限制,并提供了更丰富的游戏体验。在本文的第一部分中,我们简要描述了计算机游戏中地形开发的历史,并介绍了一些模拟地形的基本技术(表示,创建和修改),并探讨了基本的硬件和软件需求。该项目的主要目标是制作一个基于hightmap图像的地形变形(位移)动态模拟程序。使用着色器程序在GPU上实现了动态照明,多个纹理splat(细节和漫反射纹理的组合)和动态地形变形。在结论中,我们给出了这种地形模拟的优缺点,此类模拟问题的可能解决方案以及进一步开发的建议。 ud ud

著录项

  • 作者

    Hrovat Tjaž;

  • 作者单位
  • 年度 2013
  • 总页数
  • 原文格式 PDF
  • 正文语种 {"code":"sl","name":"Slovene","id":39}
  • 中图分类

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