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Designing applications for bigger multi-touch displays

机译:为更大的多点触控显示器设计应用程序

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摘要

This project intended to create a relevant application for the users of the Madeira Airport. They needed new ways of communication and interaction with their passengers. It could have been developed an application for a mobile device, such as a smartphone or a tablet that would allow the users of the Airport to communicate and interact with it differently. However, they had these bigger multi-touch devices, also known as kiosks that were not being used to their fullest potential. With that, it was given the task to make better use of these bigger devices, and develop the application for it. Upon starting the project, the first challenge that appeared was a clear lack of standardization when it comes to designing applications for these bigger multitouch devices. Besides the lack of standardization, there is not a lot of user experience. It cannot be expected that the user will transition easily, nor smoothly, from the common touch devices (smartphones and tablet) to a touch platform of bigger dimensions. The touch technology is not something out of the ordinary nowadays, nor is for the user to interact using this so called natural way, so some of the experience from the smaller devices can be reused, but the interaction with kiosks has to be carefully designed, because all of its limitations need to be taken into account. In particular the biggest limitation of these kiosks was the surface of the screen. It created a lot of friction therefore not allowing easy drag gestures. There is also the actual size factor of the device itself. Working on a bigger scale brought up important and interesting interaction design aspects that had to be solved. This document describes all the design work done for the kiosk application. It covers the methods and the decisions that were made so that all the work done for it can replicated and applied to other projects. From user interfaces to interaction design, different screen modes, graphical development and some programming, everything is explained throughout this document.
机译:该项目旨在为马德拉机场的用户创建一个相关的应用程序。他们需要与乘客进行交流和互动的新方式。可能已经开发出了用于移动设备(例如智能手机或平板电脑)的应用程序,该应用程序将允许机场的用户以不同的方式与之通信和交互。但是,他们拥有这些更大的多点触控设备,也称为信息亭,但并未充分发挥其最大潜力。这样,就可以更好地利用这些更大的设备,并为其开发应用程序。在开始该项目时,出现的第一个挑战是在为这些更大的多点触控设备设计应用程序时显然缺乏标准化。除了缺乏标准化之外,没有太多的用户体验。不能期望用户会从普通的触摸设备(智能手机和平板电脑)轻松,平稳地过渡到更大尺寸的触摸平台。如今,触摸技术已不再是普通的东西,用户也无法使用这种所谓的自然方式进行交互,因此可以重用较小设备的一些体验,但是必须仔细设计与信息亭的交互,因为需要考虑其所有局限性。这些亭子的最大限制尤其是屏幕表面。它产生了很多摩擦,因此不允许简单的拖动手势。还有设备本身的实际尺寸系数。大规模工作带来了必须解决的重要且有趣的交互设计方面。本文档介绍了信息亭应用程序完成的所有设计工作。它涵盖了所采用的方法和决策,以便可以将为此所做的所有工作复制并应用于其他项目。从用户界面到交互设计,不同的屏幕模式,图形开发和某些编程,所有内容都在本文档中进行了说明。

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