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Dynamic Visual Servoing for Ping-Pong Game of a 3DOF PKM

机译:3DOF PKM乒乓球游戏的动态视觉伺服

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摘要

This article describes the new visual servo control and strategies that are utilized to carry out dynamic tasks by the system Robotenis. This platform is a parallel robot that is equipped with an acquisition and processing system of visual information. Its main feature is that it has a completely open architecture control, planned in order to design, implement, test and compare control strategies and algorithms (visual and actuated joint controllers). Following sections describe a new visual control strategy specially designed to track dynamic objects in 3D space. Contrasting the strategies shown in previous works, where the end effect or of the robot keeps a constant distance from the tracked object, in this work the controller is specially designed in order to allow changes the tracking reference. Changes in the tracking reference can be utilized to grip an object that is under movement or as in this case, Ping-Pong playing. Lyapunov stability is taken into account in the controller design.
机译:本文介绍了新的视觉伺服控制和策略,这些策略和策略用于系统Robotenis执行动态任务。该平台是一个并行机器人,配备了视觉信息的获取和处理系统。它的主要特征是它具有完全开放的体系结构控制,可以规划,设计,实施,测试和比较控制策略和算法(可视和致动关节控制器)。以下各节描述了专门设计用于跟踪3D空间中动态对象的新视觉控制策略。与先前工作中显示的策略相反,在这种工作中,机器人的最终效果或机器人与被跟踪对象保持恒定的距离,在这项工作中,控制器经过特殊设计,以允许更改跟踪参考。跟踪参考中的变化可以用来抓握正在运动的物体,或者在这种情况下,例如乒乓球。控制器设计中考虑了Lyapunov的稳定性。

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