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A gesture-based method for natural interaction in smart spaces

机译:基于手势的智能空间自然交互方法

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摘要

A key issue when making spaces smart is the availability of satisfying and personalized interaction methods, for the user to comfortably manage the physical and virtual resources in the environment. Among the multiple interaction approaches that are nowadays being explored with this objective, gesture-based ones seem to have a great potential. In this line, this research describes a gesture-based interaction method that uses a specific grammar to control and network objects in a smart space. The method’s grammar establishes that the user has to identify the object to interact with by performing an individuation gesture primitive (the object’s initial letter), then using an action gesture primitive to indicate the action to perform. The action may involve a second object, which will be identified as the first one. The user will be able to personalize the action gestures in the vocabulary, and to configure the commands assigned to gestures, and the system will provide interaction cues for the user not to feel lost. The main component of the system is a gesture recognition module based on an adapted Dynamic Time Warping algorithm. This module works sharply on acceleration or position data inputs, being suitable to deploy device instrumented or infrastructure-based solutions for gesture recognition (i.e. smartphone or Kinect-based ones). The average recognition rate is 93.63% for smartphone-based recognition and 98.64% for Kinect-based one, respectively. The paper also details the architecture and software tools that enables the interaction method to work in a real environment.
机译:使空间变得智能时的一个关键问题是令人满意的个性化交互方法的可用性,以便用户舒适地管理环境中的物理和虚拟资源。在当今以此目标为目标的多种交互方式中,基于手势的方式似乎具有巨大的潜力。在这一方面,这项研究描述了一种基于手势的交互方法,该方法使用特定的语法来控制和联网智能空间中的对象。该方法的语法规定,用户必须通过执行个性化手势原语(对象的首字母)来标识要与之交互的对象,然后使用动作手势原语来指示要执行的动作。该动作可能涉及第二个对象,该对象将被标识为第一个对象。用户将能够个性化词汇表中的动作手势,并配置分配给手势的命令,并且系统将提供交互提示,使用户不会感到迷路。该系统的主要组件是基于自适应动态时间规整算法的手势识别模块。此模块可在加速度或位置数据输入上发挥出色的作用,适合部署用于手势识别的设备检测或基于基础设施的解决方案(即智能手机或基于Kinect的解决方案)。基于智能手机的识别的平均识别率为93.63%,基于Kinect的识别的平均识别率为98.64%。本文还详细介绍了使交互方法能够在实际环境中工作的体系结构和软件工具。

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