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Technologies logicielles de la modélisation, de la simulation et de l'interaction multisensorielles instrumentales pour la création

机译:仪器多传感器建模,仿真和交互创建软件技术

摘要

The presented works have firstly questioned the possible inter-relations between physics-based modelling and simulation on the one hand, and creation and creativity on the other. More specifically, the possibility and fundamental interests of rooting creative activities onto physics-based modelling have been considered.This theme was approached from a Computer Sciences perspective, through the invention and the design of a new family of software environments aimed at creation with masses-interactions physics-based networks. In particular: GENESIS for musical creation, and MIMESIS for movement and computer graphics animation.These software environments empower the artist with innovative and complete creation processes, centred on physical modelling activities.Each and all of these environments are characterized by a specific “software environment paradigm”: dedicated features, software architecture specificities, adequate and necessary human-computer interaction means (interfaces and languages), and particular usage protocols (in our case: modelling and creative processes).These elements have been situated in the scientific and technological history of computer creation tools, and in the state of the art of the various concerned scientific domains. This work has in particular led to analysing the properties of masses-interactions physical networks (modularity, generic potential, calculability, usability, …), in relation with other categories of algorithms, models and formalisms used nowadays to address human sensori-motor skills. It also accompanied the demonstration that the building of physical models by an artist can be deeply relevant. This relevance lies in the qualities of the phenomena that are finally generated, but also, which is more original, and probably more essential, in the modelling/creation processes themselves.Finally, the works have been extended to various other axes: contributions to synchronous real-time simulation architecture and software for multisensory interaction, including force-feedback, sound, and image, by means of physics-based simulation; experimental modelling works; contributions to the evolutions of the formal basis of the physics networks paradigm; contributions to graphical representation of punctual movements, etc.These past works and the achieved results altogether lead to introduce new research perspectives, which we name software technologies of multisensory instrumental interaction, with, as a far end view, the foundation of a new “science of the multisensory computer” and the possibility of a “multisensory art”.
机译:提出的作品首先质疑了一方面基于物理的建模与仿真,另一方面是创造与创造力之间可能存在的相互关系。更具体地说,已经考虑了将创造性活动植根于基于物理的建模的可能性和基本利益。通过计算机的发明,旨在大规模创建的新型软件环境家族的发明,从计算机科学的角度探讨了这个主题。基于物理的交互网络。尤其是:GENESIS用于音乐创作,而MIMESIS用于运动和计算机图形动画。这些软件环境使艺术家能够以物理建模活动为中心,进行创新和完整的创作过程。每个环境都具有特定的“软件环境”。范式”:专用功能,软件体系结构特性,足够和必要的人机交互方式(界面和语言)以及特定的使用协议(在我们的情况下为建模和创造过程)。这些要素已经存在于科学技术史上计算机创建工具,以及各种相关科学领域的最新技术水平。这项工作尤其导致分析了与质量相互作用的物理网络(模块化,通用潜力,可计算性,可用性等)的特性,并结合了当今用于解决人类感觉运动技能的其他算法,模型和形式主义。它还伴随着一个示范,即艺术家的物理模型的建立可能与之息息相关。这种相关性不仅在于最终产生的现象的质量,而且还在于建模/创建过程本身更原始,甚至可能更重要。最后,这些工作已扩展到其他各个方面:对同步的贡献通过基于物理的仿真,用于多传感器交互的实时仿真架构和软件,包括力反馈,声音和图像;实验造型作品;为物理网络范式形式基础的发展做出贡献;这些过去的工作和取得的成果完全导致引入了新的研究视角,我们将其命名为多感觉器交互的软件技术,并从远处看是新“科学”的基础。以及“多感官技术”的可能性。

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    Castagné Nicolas;

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  • 年度 2014
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  • 原文格式 PDF
  • 正文语种 fr
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