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Resolved simulations of submarine avalanches with a simple soft-sphere / immersed boundary method

机译:用简单的软球/沉浸边界方法解析海底雪崩的模拟

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摘要

Physical mechanisms at the origin of the transport of solid particles in a fluid are still a matter of debate in the physics community. Yet, it is well known that these processes play a fundamental role in many natural configurations, such submarines landslides and avalanches, which may have a significant environmental and economic impact. The goal here is to reproduce the local dynamics of such systems from the grain scale to that of thousands of grains approximately. To this end a simple soft-sphere collision / immersed-boundary method has been developed in order to accurately reproduce the dynamics of a dense granular media collapsing in a viscous fluid. The fluid solver is a finite-volume method solving the three-dimensional, time-dependent Navier-Stokes equations for a incompressible flow on a staggered. Here we use a simple immersed-boundary method consisting of a direct forcing without using any Lagrangian marking of the boundary, the immersed boundary being defined by the variation of a solid volume fraction from zero to one. The granular media is modeled with a discrete element method (DEM) based on a multi-contact soft-sphere approach. In this method, an overlap is allowed between spheres which mimics the elasto-plastic deformation of real grain, and is used to calculate the contact forces based on a linear spring model and a Coulomb criterion. Binary wall-particle collisions in a fluid are simulated for a wide range of Stokes number ranging from 10-¹ to 10⁴. It is shown that good agreement is observed with available experimental results for the whole range of investigated parameters, provided that a local lubrication model is used when the distance of the gap between the particles is below a fraction of the particle radius. A new model predicting the coefficient of restitution as a function of the Stokes number and the relative surface roughness of the particles is proposed. This model, which makes use of no adjustable constant, is shown to be in good agreement with available experimental data. Finally, simulations of dense granular flows in a viscous fluid are performed. The present results are encouraging and open the way for a parametric study in the parameter space initial aspect ratio - initial packing.
机译:固体颗粒在流体中传输的起源的物理机制仍然是物理学界争论的问题。然而,众所周知,这些过程在许多自然形态中起着基本作用,例如潜艇滑坡和雪崩,可能对环境和经济产生重大影响。这里的目的是将这种系统的局部动力学从晶粒度复制到大约数千个晶粒。为此目的,已经开发了一种简单的软球碰撞/浸入边界方法,以精确地再现在粘性流体中塌陷的致密颗粒介质的动力学。流体求解器是一种有限体积的方法,用于求解三维,时间相关的Navier-Stokes方程,用于交错的不可压缩流。在这里,我们使用一种简单的浸入边界方法,该方法包括直接强制而不使用边界的任何拉格朗日标记,该浸入边界由固体体积分数从零到一的变化定义。基于多接触软球方法,使用离散元素方法(DEM)对粒状介质进行建模。在这种方法中,允许在球体之间进行重叠,以模拟真实晶粒的弹塑性变形,并用于基于线性弹簧模型和库仑准则来计算接触力。模拟了流体中的二元壁粒子碰撞,其斯托克斯数范围很广,范围从10到10。结果表明,对于所研究参数的整个范围,与可用的实验结果都观察到了很好的一致性,前提是当颗粒之间的间隙距离小于颗粒半径的一小部分时使用局部润滑模型。提出了一个新模型,该模型预测了恢复系数与斯托克斯数和颗粒的相对表面粗糙度的关系。该模型不使用可调整的常数,显示与可用的实验数据非常吻合。最后,对粘性流体中的致密颗粒流动进行了模拟。目前的结果令人鼓舞,并为参数空间初始纵横比-初始包装中的参数研究开辟了道路。

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