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Simulation of an avalanche in a fluid with a soft-sphere / immersed boundary method including a lubrication force

机译:使用包含润滑力的软球/浸入边界方法模拟流体中的雪崩

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摘要

The present work aims at reproducing the local dynamics of a dense granular media evolving in a viscous fluid from the grain scale to that of thousands of grains, encountered in environmental multiphase flows. To this end a soft-sphere collision / immersed-boundary method is developed. The methods are validated alone through various standard configurations including static and dynamical situations. Then, simulations of binary wall-particle collisions in a fluid are performed for a wide range of Stokes number ranging in [10-1, 104]. Good agreement with available experimental data is found provided that a local lubrication model is used. Finally, three-dimensional simulations of gravity/shear-driven dense granular flows in a viscous fluid are presented. The results open the way for a parametric study in the parameter space initial aspect ratio - initial packing.
机译:本工作旨在再现在环境多相流中遇到的稠密颗粒介质的局部动力学,该介质在粘性流体中从颗粒级发展到数千个颗粒。为此,开发了一种软球碰撞/浸入边界方法。通过各种标准配置(包括静态和动态情况)单独验证了这些方法。然后,针对范围在[10-1,104]中的广泛斯托克斯数,进行了流体中二元壁粒子碰撞的模拟。只要使用局部润滑模型,就可以与现有的实验数据很好地吻合。最后,提出了粘性流体中重力/剪切驱动的致密颗粒流动的三维模拟。结果为参数空间初始宽高比-初始包装中的参数研究开辟了道路。

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