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Collaborative strategic reading on multi-touch and multi-user digital tabletop displays

机译:多点触摸和多用户数字桌面显示器上的协作战略阅读

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This paper is part of a work-in-progress that reports on the design, development, and evaluation of a Digital Collaborative Strategic Reading (DCSR) application with regard to its effectiveness in improving English as a second language (ESL) reading comprehension. The DCSR application allows users to read collaboratively on multi-touch and multi-user digital tabletop displays that support both face-to-face and computer-based interaction. The application is designed to provide systematic instruction on tabletop computers using four main comprehension strategies that form the Collaborative Strategic Reading (CSR) instructional approach. The paper addresses one main research question: ‘How does the use of the tabletop-based reading application (DCSR) affect learners’ reading processes and outcomes?”, and the following sub-questions: (1) What is the impact of the tabletop-based reading system on learners’ reading scores with regard to the reading assessments? (2) How do learners collaboratively construct meaning on the tabletop? To answer these research questions, the subjects used the DCSR application on tabletop computers in groups of four, once a week for 5 weeks. Data were collected and analysed using both qualitative and quantitative methods. Each reading session was preceded by a cloze test and followed by two types of assessment: a written recall test and a cloze test; both tests were designed to reflect the students' comprehension of the reading passages. The paper will report on the design of the software and the administration of the study, but will focus on the analysis of the data from the different sources, and present insights into the nature of collaborative reading using the DCSR application on a tabletop computer.
机译:本文是一个正在进行的工作的一部分,该工作报告了数字协作战略阅读(DCSR)应用程序在提高英语作为第二语言(ESL)阅读理解的有效性方面的设计,开发和评估。 DCSR应用程序使用户可以在支持面对面和基于计算机的交互的多点触摸和多用户数字桌面显示器上进行协作阅读。该应用程序旨在使用形成协作式战略阅读(CSR)指导方法的四种主要理解策略在台式计算机上提供系统的指导。该论文解决了一个主要的研究问题:“基于桌面的阅读应用程序(DCSR)的使用如何影响学习者的阅读过程和结果?”,以及以下子问题:(1)桌面的影响是什么?基于阅读评估的学习者阅读系统? (2)学习者如何在桌面上共同建构意义?为了回答这些研究问题,受试者每星期一次在桌面计算机上以四人一组的形式使用DCSR应用程序,持续5周。使用定性和定量方法收集和分析数据。每次阅读前都要进行完形填空测试,然后进行两种评估:书面回忆测试和完形填空测试;两种测试的目的都是为了反映学生对阅读文章的理解。该论文将报告软件的设计和研究的管理,但将侧重于对来自不同来源的数据的分析,并提出在台式计算机上使用DCSR应用程序进行协作阅读的本质的见解。

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