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Trans-floating-point arithmeticudremoves nine quadrillion redundanciesudfrom 64-bit IEEE 754 floating-point arithmetic

机译:跨浮点运算 ud删除九个四联冗余 ud来自64位IEEE 754浮点算法

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摘要

IEEE 754 floating-point arithmetic is widely used in modern, general-purpose computers. It is based on real arithmetic and is made total by adding both a positive and a negative infinity, a negative zero, and manyudNot-a-Number (NaN) states. Transreal arithmetic is total. It also has a positive and a negative infinity but no negative zero, and it has a single, unordered number, nullity. Modifying the IEEE arithmetic so thatudit uses transreal arithmetic has a number of advantages. It removes one redundant binade from IEEE floating-point objects, doubling the numerical precision of the arithmetic. It removes eight redundant, relational,floating-point operations and removes the redundant total order operation. It replaces the non-reflexive, floating-point, equality operator withuda reflexive equality operator and it indicates that some of the exceptionsudmay be removed as redundant { subject to issues of backward compatibility and transient future compatibility as programmers migrate to the transreal paradigm.
机译:IEEE 754浮点算术已广泛用于现代通用计算机中。它基于实数算术,并通过添加正负无穷大,负零和许多 udNot-a-Number(NaN)状态来求和。超实数运算是总计。它也具有正负无穷大,但无负零,并且具有单个无序数,无效性。修改IEEE算术以使 udit使用超现实算术具有许多优点。它从IEEE浮点对象中删除了一个冗余binade,从而使该算法的数值精度提高了一倍。它删除了八个冗余,关系,浮点运算,并删除了冗余总订单运算。它用 uda自反式等价运算符替换了非自反,浮点等式运算符,并表示某些异常 ud可能被删除为冗余{在程序员迁移到Transreal时会受到向后兼容性和暂时将来兼容性的问题范例。

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    Anderson James A.D.W.;

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  • 年度 2014
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  • 原文格式 PDF
  • 正文语种 en
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