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Cooperative control of autonomous underwater vehicles.

机译:自主水下航行器的协同控制。

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摘要

The proposed project is the simulation of a system to search for air vehicles whichhave splashed-down in the ocean. The system comprises a group of 10+ autonomousunderwater vehicles, which cooperate in order to locate the aircraft. The search algorithmused in this system is based on a quadratic Newton method and was developedat Sandia National Laboratories. The method has already been successfully appliedto several two dimensional problems at Sandia.The original 2D algorithm was converted to 3D and tested for robustness in thepresence of sensor error, position error and navigational error. Treating the robots aspoint masses, the system was found to be robust for all such errors.Several real-life adaptations were necessary. A round-robin communication strategywas implemented on the system to properly simulate the dissemination of informationthroughout the group. Time to convergence is delayed but the system stillfunctioned adequately.Once simulations for the point masses had been exhausted, the dynamics of therobots were included. The robot equations of motion were described using Kane'sequations. Path-planning was investigated using optimal control methods. The VariationalCalculus approach was attempted using a line search tool "fsolve" found inMatlab and a Genetic Algorithm. A dynamic programming technique was also investigated using a method recently developed by Sandia National Laboratories. The DynamicProgramming with Interior Points (DPIP) method was a very effcient methodfor path planning and performed well in the presence of system constraints.Finally all components of the system were integrated. The motion of the robotexactly matched the motion of the particles, even when subjected to the same robustnesstests carried out on the point masses. This thesis provides exciting developmentsfor all types of cooperative projects.
机译:拟议中的项目是对一个系统的仿真,该系统可以搜索溅入海洋的飞行器。该系统包括一组10台以上的自主水下航行器,它们相互配合以定位飞机。该系统中使用的搜索算法基于二次牛顿法,由Sandia国家实验室开发。该方法已成功应用于Sandia的几个二维问题。将原始2D算法转换为3D,并测试了传感器误差,位置误差和导航误差的鲁棒性。通过对机器人的视点进行处理,发现该系统对于所有此类错误均具有鲁棒性,因此需要进行多次实际修改。在系统上实施了循环通信策略,以正确模拟整个组中信息的传播。收敛时间有所延迟,但系统仍能正常运行。一旦对点质量进行了模拟,就包括了机器人的动力学特性。使用Kane方程描述了机器人的运动方程。使用最佳控制方法研究了路径规划。使用在Matlab中找到的行搜索工具“ fsolve”和“遗传算法”尝试了VariationalCalculus方法。还使用桑迪亚国家实验室最近开发的方法研究了动态编程技术。带有内部点的动态编程(DPIP)方法是一种非常有效的路径规划方法,在存在系统约束的情况下表现良好。最后将系统的所有组件集成在一起。即使对点质量进行了相同的鲁棒性测试,机器人的运动也与粒子的运动完全匹配。本文为各类合作项目提供了令人振奋的发展。

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    Savage Elizabeth;

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