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Mana rehab : a game that helps in fine motor skills rehabilitation

机译:法力修复:有助于精细运动技能康复的游戏

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摘要

This research involves the study in the fine motor skills rehabilitation process and implementation of the Skeleton Tracking device Leap Motion in creating a game that is beneficial to the stroke patients. MANA Rehab aims to combine the game elements with the rehabilitation modules to help the stroke patients during fine motor skills rehabilitation progress. The reason for the movement disability caused by stroke is because of the blood supply to the brain is disrupted during stroke and causing the damage to the brain. The damage of the brain can never be recovered, causing disability in body movements. However, the brain is able to adapt with the damage done, and regain of the command in body movement is possible with proper rehabilitation procedures. Currently, there are available projects that include the game elements in the stroke rehabilitation process, but none is specifically dedicated to fine motor skills rehabilitation. Hence, there is lacking in engaging elements to motivate the patients in fine motor skills rehabilitation. In addition, there are uncertainties in defining the suitable hardware to be applied in this context. The objectives of this research is to study the modules of stroke rehabilitation modules, determine the suitable hardware to be implemented in a game that helps in fine motor skills rehabilitation, and lastly, to create a game that is beneficial to the fine motor skills rehabilitation. The scopes in this research limits the system development to focus in fine motor skills rehabilitation, Leap Motion is selected as the skeleton tracking device, and Java Script will be used as the platform if the system development. In the end of the research, a system named MANA Rehab is delivered, combining the Leap Motion functionalities with the fine motor skills rehabilitation modules
机译:这项研究涉及精细运动技能康复过程的研究,以及骨骼跟踪设备Leap Motion的实施,以创建对中风患者有益的游戏。 MANA Rehab的目标是将游戏元素与康复模块相结合,以帮助中风患者进行精细运动技能康复。由中风引起的运动障碍的原因是由于在中风期间大脑的血液供应中断并导致对大脑的损害。大脑的损伤永远无法恢复,从而导致身体运动失能。但是,大脑能够适应所造成的损害,并且通过适当的康复程序可以恢复身体运动中的命令。当前,有一些项目在中风康复过程中包含游戏元素,但没有一个项目专门用于精细运动技能康复。因此,缺乏参与因素来激励患者进行精细运动技能的康复。另外,在定义要在这种情况下应用的合适硬件方面存在不确定性。这项研究的目的是研究中风康复模块的模块,确定要在有助于精细运动技能康复的游戏中实施的合适硬件,最后,创建对有益于精细运动技能康复的游戏。本研究的范围限制了系统开发的重点是精细运动技能的康复,选择了Leap Motion作为骨骼跟踪设备,如果进行系统开发,则将Java Script用作平台。在研究的最后,提供了名为MANA Rehab的系统,该系统将Leap Motion功能与​​精细的运动技能康复模块相结合

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    Lee Ti Soon;

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  • 年度 2015
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