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Effectiveness of commercial video gaming on fine motor recovery in chronic stroke within community-level rehabilitation

机译:商业视频游戏对社区康复中慢性卒中精细运动恢复的有效性

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摘要

Introduction: Chronic stroke survivors often live with persisting upper extremity deficits that affect their daily life, and are traditionally offered little rehabilitation. Commercial gaming can act as a motivating way to complete rehabilitation. Purpose: To investigate the effectiveness of commercial gaming as an intervention for fine motor recovery in chronic stroke. Methods: Ten chronic phase post-stroke participants completed a 16-session program using the Nintendo Wii for 15 minutes 2x/week with their more affected hand. Measures used at four testing sessions included: Jebsen Hand Function Test (JHFT), Box and Blocks Test (BBT), Nine Hole Peg Test (NHPT), Stroke Impact Scale (SIS). Results: Significant improvements were found with the JHFT, BBT and NHPT from pre-testing to post-testing. There was an increase in perceived quality of life from pre-testing to post-testing, as determined by the SIS. Conclusion: Commercial gaming may be a viable resource for those with chronic stroke.
机译:简介:慢性中风幸存者通常生活在持续的上肢赤字中,影响他们的日常生活,传统上很少康复。商业游戏可以作为完成康复的激励方式。目的:研究商业游戏作为慢性卒中精细运动恢复的干预措施的有效性。方法:十名慢性期卒中后参与者使用Nintendo Wii进行了16次训练,每周两次,持续15分钟,受影响的手更大。在四个测试环节中使用的措施包括:捷成(Jebsen)手功能测试(JHFT),方盒测试(BBT),九孔钉测试(NHPT),中风冲击量表(SIS)。结果:从测试前到测试后,JHFT,BBT和NHPT有了显着改善。由SIS确定,从测试前到测试后的生活质量得到了提高。结论:商业游戏可能是慢性卒中患者的可行资源。

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  • 作者

    Paquin Kathleen C.;

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  • 年度 2014
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