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Parietal neural prosthetic control of a computer cursor in a graphical-user-interface task

机译:图形用户界面任务中计算机光标的顶神经修复控制

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摘要

Objective. To date, the majority of Brain–Machine Interfaces have been used to perform simple tasks with sequences of individual targets in otherwise blank environments. In this study we developed a more practical and clinically relevant task that approximated modern computers and graphical user interfaces (GUIs). This task could be problematic given the known sensitivity of areas typically used for BMIs to visual stimuli, eye movements, decision-making, and attentional control. Consequently, we sought to assess the effect of a complex, GUI-like task on the quality of neural decoding. Approach. A male rhesus macaque monkey was implanted with two 96-channel electrode arrays in area 5d of the superior parietal lobule. The animal was trained to perform a GUI-like 'Face in a Crowd' task on a computer screen that required selecting one cued, icon-like, face image from a group of alternatives (the 'Crowd') using a neurally controlled cursor. We assessed whether the crowd affected decodes of intended cursor movements by comparing it to a 'Crowd Off' condition in which only the matching target appeared without alternatives. We also examined if training a neural decoder with the Crowd On rather than Off had any effect on subsequent decode quality. Main results. Despite the additional demands of working with the Crowd On, the animal was able to robustly perform the task under Brain Control. The presence of the crowd did not itself affect decode quality. Training the decoder with the Crowd On relative to Off had no negative influence on subsequent decoding performance. Additionally, the subject was able to gaze around freely without influencing cursor position. Significance. Our results demonstrate that area 5d recordings can be used for decoding in a complex, GUI-like task with free gaze. Thus, this area is a promising source of signals for neural prosthetics that utilize computing devices with GUI interfaces, e.g. personal computers, mobile devices, and tablet computers.
机译:目的。迄今为止,大多数脑机接口已用于在空白环境中按单个目标序列执行简单任务。在这项研究中,我们开发了一种更实用且与临床相关的任务,该任务近似于现代计算机和图形用户界面(GUI)。考虑到通常用于BMI的区域对视觉刺激,眼睛运动,决策和注意力控制的敏感性,该任务可能会出现问题。因此,我们试图评估复杂的,类似于GUI的任务对神经解码质量的影响。方法。一只雄性恒河猴猕猴在顶叶小叶的5d区域植入了两个96通道电极阵列。训练该动物在计算机屏幕上执行类似于GUI的“人群中的脸”任务,该任务需要使用神经控制的光标从一组替代项(“人群”)中选择一个提示,图标状的脸部图像。我们通过将人群与“拥挤”条件进行比较来评估人群是否影响了预期光标移动的解码,在这种情况下,只有匹配的目标出现而没有其他选择。我们还检查了使用Crowd On而不是Off训练神经解码器是否对后续解码质量有影响。主要结果。尽管有使用Crowd On的额外要求,但动物仍能够在脑部控制下稳健地执行任务。人群的存在本身并不影响解码质量。将Crowd On设置为Off相对于Train训练解码器对后续解码性能没有负面影响。此外,对象能够自由凝视,而不会影响光标位置。意义。我们的结果表明,可以将5d区域的记录用于带有自由凝视的复杂,类似GUI的任务中。因此,该区域是神经假体的有前途的信号源,该神经假体利用具有GUI接口的计算设备,例如GUI。个人计算机,移动设备和平板电脑。

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