首页> 外文OA文献 >The Use of Embedded Context-Sensitive Attractors for Clinical Walking Test Guidance in Virtual Reality
【2h】

The Use of Embedded Context-Sensitive Attractors for Clinical Walking Test Guidance in Virtual Reality

机译:在虚拟现实中使用嵌入式上下文敏感吸引子进行临床行走测试指导

代理获取
本网站仅为用户提供外文OA文献查询和代理获取服务,本网站没有原文。下单后我们将采用程序或人工为您竭诚获取高质量的原文,但由于OA文献来源多样且变更频繁,仍可能出现获取不到、文献不完整或与标题不符等情况,如果获取不到我们将提供退款服务。请知悉。

摘要

Virtual reality is increasingly used in rehabilitation and can provide additional motivation when working toward therapeutic goals. However, a particular problem for patients regards their ability to plan routes in unfamiliar environments. Therefore, the aim of this study was to explore how visual cues, namely embedded context-sensitive attractors, can guide attention and walking direction in VR, for clinical walking interventions. This study was designed using a butterfly as the embedded context-sensitive attractor, to guide participant locomotion around the clinical figure of eight walk test, to limit the use of verbal instructions. We investigated the effect of varying the number of attractors for figure of eight path following, and whether there are any negative impacts on perceived autonomy or workload. A total of 24 participants took part in the study and completed six attractor conditions in a counterbalanced order. They also experienced a control VE (no attractors) at the beginning and end of the protocol. Each VE condition lasted a duration of 1 min and manipulated the number of attractors to either singular or multiple alongside, the placement of turning markers (virtual trees) used to represent the cones used in clinical settings for the figure of eight walk test. Results suggested that embedded context-sensitive attractors can be used to guide walking direction, following a figure of eight in VR without impacting perceived autonomy, and workload. However, there appears to be a saturation point, with regards to effectiveness of attractors. Too few objects in a VE may reduce feelings of intrinsic motivation, and too many objects in a VE may reduce the effectiveness of attractors for guiding individuals along a figure of eight path. We conclude by indicating future research directions, for attractors and their use as a guide for walking direction.
机译:虚拟现实在康复越来越多地使用和对治疗的目标努力时,可以提供额外的动力。然而,对于患者特定的问题,至于他们在陌生的环境计划路线的能力。因此,本研究的目的是探讨如何线索视觉,即嵌入上下文敏感的吸引,可以指导关注和行走方向在VR,用于临床行走干预。本研究采用蝶阀作为一种嵌入式上下文敏感的吸引,引导参与者运动大约八个步行试验的临床身影,限制使用的口头指示设计。我们研究了不同的吸引数量八个路径如下图的效果,以及是否有对感知自治或工作量的任何负面影响。共有24名学员参加了学习,并完成一个平衡六个阶吸引条件。他们还经历了控制VE在协议的开始和结束(没有吸引)。每个VE条件历时1分钟的持续时间和操作吸引子的数目要么单个或多个的旁边,转动用于表示在临床环境中使用8次步行测试的图中的视锥细胞标记物(虚拟树)的放置。结果表明,嵌入式上下文敏感的吸引可用于引导行走方向,以下的在VR 8的图,而不会影响感知的自主性,和工作量。然而,似乎是一个饱和点,关于吸引的有效性。太几个对象VE可减少内在动力的感觉,并在一个对象太多VE可减少沿8个轨迹的人物引导个体吸引的有效性。最后,我们指出将来的研究方向,为吸引他们的行走方向的导向件的使用。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
代理获取

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号