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An algorithm for generating solid elements in objects with holes

机译:一种用于在具有孔中生成固体元素的算法

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摘要

An algorithm for dividing an object with holes into solid elements for finite element preprocessing is presented. Since a tetrahedron can always be subdivided into prisms and cuboids, the approach of first dividing the given object into disjoint tetrahedra is taken.Objects without holes are dealt with first. Two mesh operators, each generating a single tetrahedron, are presented. In addition to the construction procedure, it is shown that they handle all objects without holes. The algorithm for objects with holes requires a third operator. In addition to showing the necessary and sufficient condition for applying such an operator, it is shown that it effectively reduces the number of holes in an object by one while yielding three tetrahedra. The algorithm which sequences the three operators thus reduces a given polyhedron to a single tetrahedron iteratively. Data structure requirements and update procedures are also given in this paper.
机译:提出了一种将具有孔的物体划分为有限元预处理的固体元件的算法。由于四面体可以始终被细分为棱镜和长方体,所以首先将给定对象划分为不相交的四面体的方法。没有孔的objects是首先处理的。提出了两个网格运算符,每个网格运算符都会产生单个四面体。除了施工过程之外,还表明它们处理所有没有孔的物体。具有孔的对象的算法需要第三操作员。除了表示施加这样的操作员的必要和充分条件之外,还示出了它在产生三个四面体的同时,有效地减小了物体中的孔数。因此,序列序列的算法将给定多面体迭代地减少给单个四面体。本文还给出了数据结构要求和更新程序。

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