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Cartographic user interface design models for mobile Location-Based Services applications

机译:用于移动定位服务应用程序的制图用户界面设计模型

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摘要

Mobile Location-Based Services (mLBS) offer a unique combination of digital content, portability, interactivity, location-awareness and real-time information delivery, providing increased convenience and support for everyday geospatial decision-making tasks, compared to more traditional printed maps and digital cartographic products. In spite of their benefits, however, limitations inherent within mLBS technology (e.g. small screens), along with the dynamic and changeable contexts in which they are used, impact on their effectiveness for communicating geospatial information to end users and, in turn, their overall acceptance. Identifying usefulness (i.e. utility and usability) as a key factor influencing the acceptance of mLBS products, this thesis details the investigation of techniques and a methodology for designing mLBS applications that communicate geospatial information in a useful manner to non-expert, general public users. The research presented here focuses on the usefulness of the entire cartographic user interface (UI) for mLBS applications – i.e. those components that are specifically concerned with the access and representation of, and interaction with, geospatial information – differentiating it from related mLBS research and application design. Particular emphasis was placed on the usefulness of the interplay between various geospatial components of the cartographic UI, in support of a broad range of everyday geospatial tasks for non-expert users. Contributing to this, a wide array of alternative techniques for representing, presenting and interacting with geospatial information were explored. To achieve its aims, the study adopted a qualitative User-Centred Design (UCD) methodology, involving an early focus on users and their tasks, empirical measurement of usage, and iterative design and evaluation, which together ensured that all design efforts were firmly grounded in the needs and characteristics of the end users. Necessarily focused on a specific application area (tourism) and an associated user group (travellers), the UCD process employed by the research was more comprehensive than had previously been undertaken within the cartographic discipline. The primary results of the research comprise a set of cartographic UI design models for communicating geospatial information in a useful manner to the non-expert users of a tourism-related mLBS application. These incorporate a range of alternative cartographic representation, presentation and interaction techniques considered useful by representative users, with egocentric maps arguably holding the greatest importance. The wider benefits of the design models are expected to be twofold: firstly, they offer a structural foundation to researchers and developers seeking to produce useful cartographic UIs for tourism-related mLBS applications; and secondly, they provide guidance regarding specific cartographic representation, presentation and interaction techniques that offer utility and usability in particular contexts. In addition, a number of secondary research outputs offer other benefits to the scientific and commercial mLBS communities. These include the UCD research methodology – which presents a proven guide for ensuring usefulness during the design of mLBS applications in general – and a set of general recommendations for designing useful mLBS applications – which offer assistance for specific design activities while contributing empirical results to the future development of mLBS application design guidelines.
机译:基于移动位置的服务(mLBS)提供了数字内容,便携性,交互性,位置感知和实时信息传递的独特组合,与更传统的印刷地图和地图相比,为日常的地理空间决策任务提供了更多的便利和支持。数字制图产品。尽管有其好处,但mLBS技术固有的局限性(例如,小屏幕)以及使用它们的动态和多变环境会影响其将地理空间信息传达给最终用户的有效性,进而影响其整体传播验收。确定有用性(即实用性和可用性)是影响mLBS产品接受度的关键因素,本论文详细介绍了设计和设计以有用方式向非专家,一般公众用户传达地理空间信息的mLBS应用程序的技术和方法。这里介绍的研究重点在于整个地图用户界面(UI)对于mLBS应用程序的实用性-即专门与地理空间信息的访问和表示以及与地理空间信息交互的那些组件-将其与相关的mLBS研究和应用程序区分开来设计。特别强调了制图UI的各种地理空间组件之间相互作用的有用性,以支持非专业用户的各种日常地理空间任务。为此,探索了用于表示,呈现和与地理空间信息交互的各种各样的替代技术。为了实现其目标,该研究采用了定性的以用户为中心的设计(UCD)方法,该方法包括尽早关注用户及其任务,使用情况的经验衡量以及迭代设计和评估,这些方法共同确保了所有设计工作都牢固地扎根。最终用户的需求和特征。该研究采用的UCD流程有必要专注于特定的应用领域(旅游业)和相关的用户组(旅行者),比以前在制图学领域进行的研究更为全面。该研究的主要结果包括一组制图UI设计模型,用于以有用的方式将地理空间信息传达给与旅游相关的mLBS应用程序的非专家用户。这些结合了一系列代表性代表认为有用的替代制图表达,表示和交互技术,以自我为中心的地图可能是最重要的。设计模型的更广泛的好处预计将是双重的:首先,它们为寻求为旅游相关的mLBS应用程序生成有用的制图UI的研究人员和开发人员提供了结构基础;其次,它们提供了有关特定制图表达,表示和交互技术的指南,这些指南在特定情况下具有实用性和可用性。此外,许多次级研究成果还为科学和商业性mLBS社区带来了其他好处。其中包括UCD研究方法-提供可靠的指南,以确保总体上在设计mLBS应用程序期间的实用性-以及有关设计有用的mLBS应用程序的一组一般建议-为特定设计活动提供帮助,同时为未来贡献经验开发mLBS应用程序设计指南。

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    Wealands K;

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