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User interface design for keyframe-based content browsing of digital video

机译:用于基于关键帧的数字视频内容浏览的用户界面设计

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摘要

With the technological advancements in computing and networking today, many interesting and potentially useful applications are being developed and turned into products. Digital video is one of those application areas that is getting more and more attention as the consumer market is likely to be huge, including professional video editing and home entertainment. However, most digital video systems so far have been developed based on technologically based ideas and possibilities, thus providing very little usability and poorly designed user interfaces. Having no long-term user base or usage context make it difficult to develop a new system using a user-oriented methodology where a target usage specification is made and a system developed accordingly. In this research, the design of user interface to a digital video system is studied in depth, particularly focusing on keyframe-based video content browsing interfaces. By analysing and identifying important elements in designing keyframe-based browsing interfaces, we construct a welldefined "design space" where a specific user interface can be designed by simply selecting a set of available options. This analytic approach makes the user interface design, which can be difficult to clarify due to its fuzzy nature, much more systematic and manageable. The usefulness of the constructed design space is demonstrated in the context of diverse devices such as desktop PCs and PDAs (Personal Digital Assistants) sharing the same data, and also diverse characteristics of the users. Specifically, video browsers suitable for a PDA are designed, and also various video browsers supporting different user preferences are designed and implemented using the design space. A qualitative evaluation is conducted on the designed browsing interfaces, to improve their usability and to gain further insights into the design of such browsers and refine the underlying design space.
机译:随着当今计算和网络技术的进步,许多有趣且潜在有用的应用程序正在开发并转化为产品。数字视频是那些越来越受到关注的应用领域之一,因为消费市场可能会很大,包括专业视频编辑和家庭娱乐。但是,到目前为止,大多数数字视频系统都是基于基于技术的思想和可能性而开发的,因此提供了很少的可用性和设计不良的用户界面。由于没有长期的用户基础或使用环境,因此难以使用面向用户的方法来开发新系统,在该方法中制定了目标使用规范并据此开发了系统。在这项研究中,对数字视频系统用户界面的设计进行了深入研究,特别是针对基于关键帧的视频内容浏览界面。通过分析和识别设计基于关键帧的浏览界面中的重要元素,我们构建了定义明确的“设计空间”,在其中可以通过简单地选择一组可用选项来设计特定的用户界面。这种分析方法使用户界面设计(由于其模糊性质而难以澄清)更加系统化和易于管理。在共享相同数据的台式机和PDA(个人数字助理)等各种设备以及用户的各种特征的背景下,可以证明构建的设计空间的有用性。具体地,设计适合于PDA的视频浏览器,并且还使用设计空间来设计和实现支持不同用户偏好的各种视频浏览器。对设计的浏览界面进行了定性评估,以提高其可用性,并进一步了解此类浏览器的设计并优化基础设计空间。

著录项

  • 作者

    Lee Hyowon;

  • 作者单位
  • 年度 2001
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  • 原文格式 PDF
  • 正文语种 en
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