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Simulation of Rough, Elastic Contacts

机译:粗糙,弹性接触的模拟

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Frictional rough elastic contact, is explored. The authors use two-dimensionalrough bodies, because then we can simulate many asperities, and also because 3D does not differ very much from 2D in frictional contact, while finally the figures resulting from 2D are clearer and more transparent as well as more realistic. On the other hand, 2D calculations yield only qualitative results; for quantitative results one needs 3D computations.

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