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Three Dimensional Reconstruction of Closed Objects by Piecewise Cubic TriangularBezier Patches

机译:用分段三次三角形Bezier曲面三维重构闭物体

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The problem of constructing a simple visually smooth (VC1) surface whichinterpolates to position values and normal vectors in a number of randomly distributed points on a closed object is considered. It is known that such interpolants can be obtained by building up three quartic polynomial patches on each element of some triangulation with vertices in the data points. By some essential, but easily implemented modifications of this method, one can restrict oneself to the use of cubic patches.

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