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Computational approaches to motor learning by imitation

机译:通过模仿进行运动学习的计算方法

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Movement imitation requires a complex set of mechanisms that map an observed movement of a teacher onto one's own movement apparatus. Relevant problems include movement recognition, pose estimation, pose tracking, body correspondence, coordinate transformation from external to egocentric space, matching of observed against previously learned movement, resolution of redundant degrees-of-freedom that are unconstrained by the observation, suitable movement representations for imitation, modularization of motor control, etc. All of these topics by themselves are active research problems in computational and neurobiological sciences, such that their combination into a complete imitation system remains a daunting undertaking-indeed, one could argue that we need to understand the complete perception-action loop. As a strategy to untangle the complexity of imitation, this paper will examine imitation purely from a computational point of view, i.e. we will review statistical and mathematical approaches that have been suggested for tackling parts of the imitation problem, and discuss their merits, disadvantages and underlying principles. Given the focus on action recognition of other contributions in this special issue, this paper will primarily emphasize the motor side of imitation, assuming that a perceptual system has already identified important features of a demonstrated movement and created their corresponding spatial information. Based on the formalization of motor control in terms of control policies and their associated performance criteria, useful taxonomies of imitation learning can be generated that clarify different approaches and future research directions. [References: 81]
机译:模仿动作需要一套复杂的机制,将观察到的教师动作映射到自己的动作装置上。相关问题包括运动识别,姿势估计,姿势跟踪,身体对应,从外部空间到自我中心空间的坐标转换,观察值与先前学习的运动的匹配,不受观察限制的冗余自由度的解析,适用于运动的表示这些主题本身都是计算和神经生物学领域的活跃研究问题,因此将它们组合成一个完整的模仿系统仍然是一项艰巨的任务,有人可能会认为我们需要了解完整的知觉行为循环。作为一种解决模仿复杂性的策略,本文将纯粹从计算的角度检查模仿,即,我们将回顾为解决部分模仿问题而建议的统计和数学方法,并讨论它们的优缺点和缺点。基本原则。考虑到在本期特刊中着重于其他贡献的动作识别,本文将主要强调模仿动作的一面,假设一个感知系统已经识别出演示动作的重要特征并创建了它们相应的空间信息。基于控制策略及其相关的性能标准对电机控制进行形式化,可以生成有用的模仿学习分类法,从而阐明不同的方法和未来的研究方向。 [参考:81]

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