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首页> 外文期刊>Chaos, Solitons and Fractals: Applications in Science and Engineering: An Interdisciplinary Journal of Nonlinear Science >Complexity principle of extremality in evolution of living organisms by information-theoretic entropy
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Complexity principle of extremality in evolution of living organisms by information-theoretic entropy

机译:信息论熵在生命有机体进化中极端性的复杂性原理

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摘要

We consider evolution from a multiorgan (multistage) organism, which has a number of identical organs (e.g. a trilobite with many pairs of legs), to another organism, which has one organ modified (specialized) into a different part of the body (e.g. claws of a crab) at the expense of reduction in the number of non-modified organs. We observe that in early stages of evolution multiple organs (pairs of legs) may be created, and that extra organs may rapidly be reduced during later stages. We ask: Why do extra organs evolve during early stages of evolution? To answer the question we construct and then analyze a simple although basic model of evolution based on information-theoretic entropy. We show that an extremality principle is valid in which the increase in number of identical organs is led by the gradient of information entropy increasing with the number of these organs. On the other hand, the reduction in number of these organs, observed for later stages of evolution, results from catastrophes between submanifolds of evolution, the surfaces on which modifications (specializations) of organs may occur. Our conclusion is that modification (specialization) of organs, while in principle consistent with the entropy principle of extremality, may lead evolution to a region of catastrophes, and that these catastrophes may explain extinction of some species. The same mathematical model is applied for explanation of parallel evolution of animals and for some evolution problems of flowers. (C) 2002 Elsevier Science Ltd. All rights reserved. [References: 30]
机译:我们考虑从具有多个相同器官(例如,具有多对腿的三叶虫)的多器官(多阶段)生物进化为具有一个已被修饰(专门化)到身体不同部位的器官的另一生物(例如,螃蟹的爪子)以减少未修饰器官的数量为代价。我们观察到,在进化的早期阶段可能会形成多个器官(双腿),而在后期阶段可能会迅速减少多余的器官。我们问:为什么在进化的早期阶段会有多余的器官进化?为了回答这个问题,我们构建并分析了一个基于信息理论熵的简单但基本的演化模型。我们证明了一种极端原理是有效的,其中相同器官数量的增加是由信息熵的梯度随这些器官数量的增加而导致的。另一方面,在进化的后期观察到的这些器官数量的减少是由于进化的子流形之间的灾难造成的,这些子流形上可能发生器官的修饰(专门化)。我们的结论是,器官的修改(专门化)在原则上与极端熵的原理相一致,但可能导致进化到大范围的灾难,而这些灾难可以解释某些物种的灭绝。相同的数学模型用于解释动物的平行进化以及花朵的某些进化问题。 (C)2002 Elsevier ScienceLtd。保留所有权利。 [参考:30]

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