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首页> 外文期刊>SIAM Journal on Computing >THE COMPLEXITY OF COMPUTING A NASH EQUILIBRIUM
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THE COMPLEXITY OF COMPUTING A NASH EQUILIBRIUM

机译:计算NASH平衡的复杂性

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In 1951, John F. Nash proved that every game has a Nash equilibrium [Ann. of Math. (2), 54 (1951), pp. 286–295]. His proof is nonconstructive, relying on Brouwer’s fixed point theorem, thus leaving open the questions, Is there a polynomial-time algorithm for computing Nash equilibria? And is this reliance on Brouwer inherent? Many algorithms have since been proposed for finding Nash equilibria, but none known to run in polynomial time. In 1991 the complexity class PPAD (polynomial parity arguments on directed graphs), for which Brouwer’s problem is complete, was introduced [C. Papadimitriou, J. Comput. System Sci., 48 (1994), pp. 489–532], motivated largely by the classification problem for Nash equilibria; but whether the Nash problem is complete for this class remained open. In this paper we resolve these questions: We show that finding a Nash equilibrium in three-player games is indeed PPAD-complete; and we do so by a reduction from Brouwer’s problem, thus establishing that the two problems are computationally equivalent. Our reduction simulates a (stylized) Brouwer function by a graphical game [M. Kearns, M. Littman, and S. Singh, Graphical model for game theory, in 17th Conference in Uncertainty in Artificial Intelligence (UAI), 2001], relying on “gadgets,” graphical games performing various arithmetic and logical operations. We then show how to simulate this graphical game by a three-player game, where each of the three players is essentially a color class in a coloring of the underlying graph. Subsequent work [X. Chen and X. Deng, Setting the complexity of 2-player Nash-equilibrium, in 47th Annual IEEE Symposium on Foundations of Computer Science (FOCS), 2006] established, by improving our construction, that even two-player games are PPAD-complete; here we show that this result follows easily from our proof.
机译:1951年,约翰·纳什(John F. Nash)证明了每场比赛都有纳什均衡[安。数学。 (2),54(1951),第286-295页]。他的证明是非建设性的,依靠Brouwer的不动点定理,因此留下了疑问:是否存在用于计算Nash均衡的多项式时间算法?对Brouwer的这种固有依赖吗?自那时以来,已经提出了许多算法来找到纳什均衡,但没有一种算法可以在多项式时间内运行。 1991年,复杂度等级PPAD(有向图上的多项式奇偶论据)被引入,对此Brouwer的问题已经完成了。 Papadimitriou,J.Comput。 System Sci。,48(1994),pp。489–532],其主要动机是纳什均衡的分类问题。但是纳什(Nash)问题是否针对该课程已经完成仍然存在。在本文中,我们解决了以下问题:我们证明在三人游戏中找到Nash平衡确实是PPAD完全的。并且通过减少布劳威尔(Brouwer)问题来做到这一点,从而确定两个问题在计算上是等效的。我们的归约方法通过图形游戏[M. Kearns,M。Littman和S. Singh在2001年第17届人工智能不确定性大会(UAI)上提出了游戏理论的图形模型,它依靠“小工具”来执行各种算术和逻辑运算的图形游戏。然后,我们展示如何通过三人游戏来模拟该图形游戏,其中三人中的每一个本质上都是基础图形着色中的颜色类别。后续工作[X. Chen和X. Deng在2006年第47届IEEE计算机科学基础年度研讨会(FOCS)上确定了2人游戏Nash均衡的复杂性],通过改进我们的架构,甚至两人游戏都是PPAD完整的;在这里,我们证明了这个结果很容易从我们的证明中得出。

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