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A learning approach for interactive marketing to a customer segment

机译:面向客户群的交互式营销的学习方法

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When a marketer in an interactive environment decides which messages to send to her customers, she may send messages currently thought to be most promising (exploitation) or use poorly understood messages for the purpose of information gathering (exploration). We assume that customers are already clustered into homogeneous segments, and we consider the adaptive learning of message effectiveness within a customer segment. We present a Bayesian formulation of the problem in which decisions are made for batches of customers simultaneously, although decisions may vary within a batch. This extends the classical multiarmed bandit problem for sampling one-by-one from a set of reward populations. Our solution methods include a Lagrangian decomposition-based approximate dynamic programming approach and a heuristic based on a known asymptotic approximation to the multiarmed bandit solution. Computational results show that our methods clearly outperform approaches that ignore the effects of information gain.
机译:当营销人员在交互式环境中决定向其客户发送哪些消息时,她可能会发送当前认为最有希望的消息(开发)或出于信息收集(探索)目的而使用理解不清的消息。我们假设客户已经聚集到同质的细分市场中,并且考虑在客户细分市场中自适应学习消息有效性。我们提出问题的贝叶斯表述,其中同时为一批客户做出决策,尽管决策在一批中可能会有所不同。这扩展了经典的多臂匪徒问题,该问题是从一组奖励人群中进行一次抽样。我们的解决方案方法包括基于拉格朗日分解的近似动态规划方法,以及基于已知的渐近逼近多臂强盗解决方案的启发式算法。计算结果表明,我们的方法明显优于忽略信息获取影响的方法。

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