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首页> 外文期刊>NeuroImage >Visualizing human brain surface from T1-weighted MR images using texture-mapped triangle meshes.
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Visualizing human brain surface from T1-weighted MR images using texture-mapped triangle meshes.

机译:使用纹理映射的三角形网格从T1加权MR图像可视化人脑表面。

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摘要

We describe a novel method for visualizing brain surface from anatomical magnetic resonance images (MRIs). The method utilizes standard 2D texture mapping capabilities of OpenGL graphics language. It combines the benefits of volume rendering and triangle-mesh rendering, allowing fast and realistic-looking brain surface visualizations. Consequently, relatively low-resolution triangle meshes can be used while the texture images provide the necessary details. The mapping is optimized to provide good texture-image resolution for the triangles with respect to their original sizes in the 3D MRI volume. The actual 2D texture images are generated by depth integration from the original MRI data. Our method adapts to anisotropic voxel sizes without any need to interpolate the volume data into cubic voxels, and it is very well suited for visualizing brain anatomy from standard T(1)-weighted MR images. Furthermore, other OpenGL objects and techniques can be easily combined, for example, to use cut planes, to show other surfaces and objects, and to visualize functional data in addition to the anatomical information.
机译:我们描述了一种从解剖磁共振图像(MRIs)可视化大脑表面的新颖方法。该方法利用了OpenGL图形语言的标准2D纹理映射功能。它结合了体积渲染和三角形网格渲染的优点,可实现快速逼真的大脑表面可视化。因此,可以在纹理图像提供必要细节的同时使用相对较低分辨率的三角形网格。优化了映射,以相对于3D MRI体积中的原始大小为三角形提供良好的纹理图像分辨率。实际的2D纹理图像是通过深度积分从原始MRI数据生成的。我们的方法适用于各向异性体素大小,而无需将体积数据内插到立方体素中,并且非常适合从标准T(1)加权MR图像中可视化大脑解剖结构。此外,其他OpenGL对象和技术可以轻松组合,例如使用切面,显示其他表面和对象以及可视化除解剖信息之外的功能数据。

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