首页> 外文期刊>Neuroepidemiology >Computer-based, personalized cognitive training versus classical computer games: a randomized double-blind prospective trial of cognitive stimulation.
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Computer-based, personalized cognitive training versus classical computer games: a randomized double-blind prospective trial of cognitive stimulation.

机译:与传统计算机游戏相比,基于计算机的个性化认知训练:认知刺激的随机双盲前瞻性试验。

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BACKGROUND: Many studies have suggested that cognitive training can result in cognitive gains in healthy older adults. We investigated whether personalized computerized cognitive training provides greater benefits than those obtained by playing conventional computer games. METHODS: This was a randomized double-blind interventional study. Self-referred healthy older adults (n = 155, 68 +/- 7 years old) were assigned to either a personalized, computerized cognitive training or to a computer games group. Cognitive performance was assessed at baseline and after 3 months by a neuropsychological assessment battery. Differences in cognitive performance scores between and within groups were evaluated using mixed effects models in 2 approaches: adherence only (AO; n = 121) and intention to treat (ITT; n = 155). RESULTS: Both groups improved in cognitive performance. The improvement in the personalized cognitive training group was significant (p < 0.03, AO and ITT approaches) in all 8 cognitive domains. However, in the computer games group it was significant (p < 0.05) in only 4 (AO) or 6 domains (ITT). In the AO analysis, personalized cognitive training was significantly more effective than playing games in improving visuospatial working memory (p = 0.0001), visuospatial learning (p = 0.0012) and focused attention (p = 0.0019). CONCLUSIONS: Personalized, computerized cognitive training appears to be more effective than computer games in improving cognitive performance in healthy older adults. Further studies are needed to evaluate the ecological validity of these findings.
机译:背景:许多研究表明,认知训练可以使健康的老年人获得认知。我们调查了个性化的计算机认知训练是否比通过玩常规计算机游戏获得的好处更大。方法:这是一项随机双盲干预研究。自称健康的老年人(n = 155,68 +/- 7岁)被分配到个性化,计算机化的认知训练或计算机游戏组。在基线时和3个月后通过神经心理学评估电池组评估认知能力。使用两种方法的混合效应模型评估组之间和组内认知能力得分的差异:仅依从性(AO; n = 121)和治疗意向(ITT; n = 155)。结果:两组的认知表现均得到改善。在所有8个认知领域中,个性化认知训练组的改善都非常显着(p <0.03,AO和ITT方法)。但是,在计算机游戏组中,只有4个域(AO)或6个域(ITT)显着(p <0.05)。在AO分析中,个性化认知训练在改善视觉空间工作记忆(p = 0.0001),视觉空间学习(p = 0.0012)和集中注意力(p = 0.0019)方面比玩游戏有效得多。结论:个性化的计算机化认知训练在改善健康老年人的认知能力方面比计算机游戏更为有效。需要进一步的研究来评估这些发现的生态有效性。

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