首页> 外文会议>International Conference on Information and Communication Technologies for Ageing Well and e-Health >Computer-assisted Intervention using Touch-screen Video Game Technology on Cognitive Function and Behavioural Symptoms for Community-dwelling Older Chinese Adults with Mild-to-Moderate Dementia - Preliminary Results of a Randomized Controlled Trial
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Computer-assisted Intervention using Touch-screen Video Game Technology on Cognitive Function and Behavioural Symptoms for Community-dwelling Older Chinese Adults with Mild-to-Moderate Dementia - Preliminary Results of a Randomized Controlled Trial

机译:计算机辅助干预使用触摸屏视频游戏技术对认知功能和社区住宅年龄较大的痴呆症的社区住宅的行为症状 - 随机对照试验的初步结果

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Objective: This study explored the potential benefits of a computer-assisted intervention using touch-screen videogame technology on cognitive function and behavioural symptoms in older adults with mild-to-moderate dementia. Methods: A randomized-controlled-trial is being conducted comparing a videogame training and a conventional cognitive training. Until January 2015, 32 community-dwelling older Chinese adults (mean age 83y, range 70-99y, 69% women) with mild-to-moderate dementia were randomly assigned to the videogame training (intervention group n=16) or the cognitive training (control group n=16). The intervention group performed a computer-assisted training encompassing 4 videogames using touch-screen interfaces for 30 minutes/session, 1-2 sessions/week for a total of 8 sessions; the control group performed a matched training encompassing 4 cognitive activities for same amount of time. Results: The intervention group demonstrated significant improvements in game performance, Montreal Cognitive Assessment language sub-score, Neuropsychiatric Inventory (NPI) total and distress scores, while the control group showed improvement in activity performance and NPI distress score (all P<0.05). Compared to the control group, the intervention group had significantly improved Cohen-Mansfield Agitation Inventory total score and verbally aggressive sub-score (both P<0.05). Conclusions: Touch-screen videogame training can alleviate behavioural symptoms in older adults with mild-to-moderate dementia. Its efficacy to improve cognitive and other related functions warrants further investigation.
机译:目的:本研究探讨了计算机辅助干预的潜在好处,使用触摸屏视频游戏技术对具有轻度至中度痴呆症的老年人的认知功能和行为症状。方法:进行随机对照试验,进行了对比较的视频游戏培训和传统的认知培训。直到2015年1月,32名社区住宅老年人(平均年龄83Y,70-99岁,69%的女性)随机分配给视频游戏培训(干预组N = 16)或认知培训(对照组N = 16)。干预组执行了一种计算机辅助培训,包括使用触摸屏接口的4个视频游戏30分钟/会议,总共8个会话为1-2个会话/周;对照组进行了匹配的培训,包括相同时间的4个认知活动。结果:干预组展示了游戏性能,蒙特利尔认知评估语言分数,神经精神存量库存(NPI)总和痛苦得分的显着改善,而对照组表现出活动性能和NPI遇险评分(所有P <0.05)。与对照组相比,干预组大大改善了科恩曼野战搅拌库存总得分和口头侵略性分量(P <0.05)。结论:触摸屏视频游戏培训可以缓解老年人的行为症状,患有轻度至中度痴呆症。它的改善认知和其他相关职能的效力需要进一步调查。

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