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World modeling on an MSL robotic soccer team

机译:MSL机器人足球队的世界建模

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When a team of robots is built with the objective of playing soccer, the coordination and control algorithms must reason, decide and actuate based on the current conditions of the robot and its surroundings. This is where sensor and information fusion techniques appear, providing the means to build an accurate model of the world around the robot, based on its own limited sensor information and the also limited information obtained through communication with the team mates. One of the most important elements of the world model is the robot self-localization, as to be able to decide what to do in an effective way, it must know its position in the field of play. In this paper, the team localization algorithm is presented focusing on the integration of visual and compass information. An important element in a soccer game, perhaps the most important, is the ball. To improve the estimations of the ball position and velocity, two different techniques have been developed. A study of the visual sensor noise is presented and, according to this analysis, the resulting noise variation is used to define the parameters of a Kalman filter for ball position estimation. Moreover, linear regression is used for velocity estimation purposes, both for the ball and the robot. This implementation of linear regression has an adaptive buffer size so that, on hard deviations from the path (detected using the Kalman filter), the regression converges faster. A team cooperation method based on sharing the ball position is presented. Other important data during the soccer game is obstacle data. This is an important challenge for cooperation purposes, allowing the improvement of team strategy with ball covering, dribble corridor estimation, pass lines, among other strategic possibilities. Thus, detecting the obstacles is ceasing to be enough and identifying which obstacles are team mates and opponents is becoming a need. An approach for this identification is presented, considering the visual information, the known characteristics of the team robots and shared localization among team members. The described work was implemented on the CAMBADA team and allowed it to achieve particularly good performances in the last two years, with a 1st and a 3rd place in the world championship RoboCup 2008 and RoboCup 2009 editions, respectively, as well as distinctively achieve 1st place in 2008 and 2009 editions of the Portuguese Robotics Open.
机译:当建立一支以踢足球为目标的机器人团队时,协调和控制算法必须根据机器人及其周围环境的当前情况进行推理,决策和启动。这就是传感器和信息融合技术出现的地方,它提供了一种基于机器人自身有限的传感器信息以及通过与队友沟通而获得的有限信息来构建机器人周围环境的精确模型的方法。世界模型最重要的元素之一是机器人的自我定位,为了能够有效地决定要做什么,它必须知道它在游戏领域中的位置。本文提出了团队定位算法,重点是视觉和指南针信息的集成。足球比赛中的一个重要元素,也许是最重要的元素是球。为了改善对球位置和速度的估计,已经开发了两种不同的技术。提出了对视觉传感器噪声的研究,根据这种分析,所得的噪声变化可用于定义用于球位置估计的卡尔曼滤波器的参数。而且,线性回归用于球和机器人的速度估计。线性回归的此实现具有自适应的缓冲区大小,因此,在与路径的硬偏差(使用卡尔曼滤波器检测到)上,回归收敛更快。提出了一种基于球位置共享的团队合作方法。足球比赛期间的其他重要数据是障碍数据。对于合作目的而言,这是一项重要的挑战,它可以改善团队战略,包括控球,运球走廊估算,传球路线以及其他战略可能性。因此,检测障碍物已不再足够,而识别哪些障碍物是队友而对手则成为需要。提出了一种识别方法,其中考虑了视觉信息,团队机器人的已知特征以及团队成员之间的共享位置。所描述的工作已在CAMBADA团队中实施,并使其在过去两年中取得了特别出色的成绩,分别在世界冠军赛RoboCup 2008和RoboCup 2009中获得了第一名和第三名,并分别获得了第一名。分别在2008年和2009年的葡萄牙机器人公开赛上获得冠军。

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