...
首页> 外文期刊>Medical teacher >Using game format to teach psychopharmacology to medical students.
【24h】

Using game format to teach psychopharmacology to medical students.

机译:使用游戏格式向医学生教授心理药理学。

获取原文
获取原文并翻译 | 示例
   

获取外文期刊封面封底 >>

       

摘要

BACKGROUND: Most psychiatric programs provide lectures on basic principles of psychopharmacology. Yet, this traditional approach has been criticized due to excessive information and passive transfer of expert knowledge. An alternative teaching method is the use of "academic games." AIMS: To investigate medical students' acquisition of knowledge on psychopharmacology, and their perception of a game playing approach compared to traditional lectures. METHODS: Two senior residents designed, implemented, and executed a randomized pretest-posttest study to teach psychopharmacology, using an academic game and a lecture format, to third-year medical students during a 6-week Psychiatry clerkship. Both didactic interventions were delivered concurrently for five consecutive weeks covering five psychopharmacology modules: antidepressants I (selective serotonin reuptake inhibitors and atypical antidepressants), antidepressants II (monoamine oxidase inhibitors and tricyclic antidepressants), mood stabilizers, antipsychotics, and anti-anxiety agents/sedatives/hypnotics. The game follows similar rules of the famous TV show, "Jeopardy" using a power point grid and a multiple choice question format. RESULTS: Forty-three medical students participated (29 assigned to the game approach, 14 to the traditional lecture approach). None of the demographic variables (age, gender, years after graduation, Graduate Point Averages, and United States Medical Licensing Examination 1) were significantly associated with the pre/posttest score difference between groups. Both groups improved their knowledge on psychotropic drugs [(game group t = 10.86, p < 0.001); control t = 4.82, p < 0.001)] throughout the 6-week Psychiatry rotation. Students in the game group had a better perception of this educational method as measured by perceived enjoyment, increased knowledge of psychopharmacology, and stimulating interest in the subject compared to those in the lecture group (p < 0.05). CONCLUSIONS: Teaching psychopharmacology in medical students by using academic games can make the learning experience more enjoyable and motivating; however, future studies with higher quality methodology and design are needed to determine the role of educational games in acquiring new psychopharmacological knowledge.
机译:背景:大多数精神科课程都提供有关心理药理学基本原理的讲座。然而,由于过多的信息和专家知识的被动传递,这种传统方法遭到了批评。另一种教学方法是使用“学术游戏”。目的:调查医学生对心理药理学知识的了解,以及他们对游戏方法与传统讲座相比的看法。方法:两名高级居民设计,实施并执行了一项随机的前测后测研究,以期6周的精神病学历程,使用学术游戏和讲座形式向三年级医学生教授心理药理学。两种教学干预措施连续五个星期同时进行,涵盖五个心理药理学模块:抗抑郁药I(选择性5-羟色胺再摄取抑制剂和非典型抗抑郁药),抗抑郁药II(单胺氧化酶抑制剂和三环抗抑郁药),情绪稳定剂,抗精神病药和抗焦虑药/镇静剂/催眠药。该游戏遵循着著名电视节目“ Jeopardy”的相似规则,使用了一个电源点网格和多项选择题格式。结果:43名医学生参加了比赛(29名分配给游戏方法,14名分配给传统的演讲方法)。两组之间的人口统计学变量(年龄,性别,毕业年份,平均学位分数和美国医疗执照考试1)均未与测试前/测试后分数差异显着相关。两组都提高了对精神药物的认识[(游戏组t = 10.86,p <0.001);在整个6周的精神病学轮换中,对照组t = 4.82,p <0.001)]。与演讲组相比,游戏组的学生通过感知的享受,对心理药理学的了解以及对主题的激发兴趣来衡量,对这种教育方法的理解更好(p <0.05)。结论:通过使用学术游戏在医学生中进行心理药理学教学可以使学习体验更加愉快和激励。但是,需要未来的研究以更高质量的方法和设计来确定教育游戏在获取新的心理药物知识方面的作用。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号