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首页> 外文期刊>Medical Physics >Fiducial marker-based correction for involuntary motion in weight-bearing C-arm CT scanning of knees. Part I. Numerical model-based optimization
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Fiducial marker-based correction for involuntary motion in weight-bearing C-arm CT scanning of knees. Part I. Numerical model-based optimization

机译:基于基准标记的膝关节负重C臂CT扫描中的不自主运动校正。第一部分:基于数值模型的优化

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摘要

Purpose: Human subjects in standing positions are apt to show much more involuntary motion than in supine positions. The authors aimed to simulate a complicated realistic lower body movement using the four-dimensional (4D) digital extended cardiac-torso (XCAT) phantom. The authors also investigated fiducial marker-based motion compensation methods in two-dimensional (2D) and three-dimensional (3D) space. The level of involuntary movement-induced artifacts and image quality improvement were investigated after applying each method. Methods: An optical tracking system with eight cameras and seven retroreflective markers enabled us to track involuntary motion of the lower body of nine healthy subjects holding a squat position at 60° of flexion. The XCAT-based knee model was developed using the 4D XCAT phantom and the optical tracking data acquired at 120 Hz. The authors divided the lower body in the XCAT into six parts and applied unique affine transforms to each so that the motion (6 degrees of freedom) could be synchronized with the optical markers' location at each time frame. The control points of the XCAT were tessellated into triangles and 248 projection images were created based on intersections of each ray and monochromatic absorption. The tracking data sets with the largest motion (Subject 2) and the smallest motion (Subject 5) among the nine data sets were used to animate the XCAT knee model. The authors defined eight skin control points well distributed around the knees as pseudo-fiducial markers which functioned as a reference in motion correction. Motion compensation was done in the following ways: (1) simple projection shifting in 2D, (2) deformable projection warping in 2D, and (3) rigid body warping in 3D. Graphics hardware accelerated filtered backprojection was implemented and combined with the three correction methods in order to speed up the simulation process. Correction fidelity was evaluated as a function of number of markers used (4-12) and marker distribution in three scenarios. Results: Average optical-based translational motion for the nine subjects was 2.14 mm (±0.69 mm) and 2.29 mm (±0.63 mm) for the right and left knee, respectively. In the representative central slices of Subject 2, the authors observed 20.30%, 18.30%, and 22.02% improvements in the structural similarity (SSIM) index with 2D shifting, 2D warping, and 3D warping, respectively. The performance of 2D warping improved as the number of markers increased up to 12 while 2D shifting and 3D warping were insensitive to the number of markers used. The minimum required number of markers for 2D shifting, 2D warping, and 3D warping was 4-6, 12, and 8, respectively. An even distribution of markers over the entire field of view provided robust performance for all three correction methods. Conclusions: The authors were able to simulate subject-specific realistic knee movement in weight-bearing positions. This study indicates that involuntary motion can seriously degrade the image quality. The proposed three methods were evaluated with the numerical knee model; 3D warping was shown to outperform the 2D methods. The methods are shown to significantly reduce motion artifacts if an appropriate marker setup is chosen.
机译:目的:站立姿势的人体比仰卧姿势更容易表现出不自主运动。作者旨在使用三维(4D)数字扩展心脏躯干(XCAT)体模模拟复杂的现实下半身运动。作者还研究了在二维(2D)和三维(3D)空间中基于基准标记的运动补偿方法。应用每种方法后,研究了非自愿运动引起的伪影的水平和图像质量的改善。方法:具有8个摄像机和7个反光标记的光学跟踪系统使我们能够跟踪9个健康的受试者下半身的不自主运动,这些受试者保持下蹲位置为屈曲60°。基于XCAT的膝关节模型是使用4D XCAT体模和在120 Hz下获取的光学跟踪数据开发的。作者将XCAT中的下半身分为六个部分,并对每个部分应用了独特的仿射变换,以使运动(6个自由度)可以在每个时间帧与光学标记的位置同步。将XCAT的控制点细分为三角形,并根据每条射线与单色吸收的交点创建248个投影图像。在这九个数据集中具有最大运动(对象2)和最小运动(对象5)的跟踪数据集用于对XCAT膝盖模型进行动画处理。作者将在膝盖周围分布良好的八个皮肤控制点定义为伪基准标记,这些标记在运动校正中起参考作用。运动补偿是通过以下方式完成的:(1)2D中的简单投影偏移,(2)2D中的可变形投影翘曲,以及(3)3D中的刚体翘曲。图形硬件加速滤波反投影已实现,并与三种校正方法结合在一起,以加快仿真过程。在三种情况下,将校正保真度作为使用的标记数(4-12)和标记分布的函数进行评估。结果:九名受试者的平均光学平移运动分别为左右膝盖为2.14毫米(±0.69毫米)和2.29毫米(±0.63毫米)。在主题2的代表性中心切片中,作者观察到结构相似性(SSIM)指数分别随着2D移动,2D变形和3D变形而提高了20.30%,18.30%和22.02%。随着标记数量增加到12个,2D变形的性能得到改善,而2D移位和3D变形对所使用的标记数量不敏感。 2D偏移,2D变形和3D变形的最小标记数分别为4-6、12和8。标记在整个视场上的均匀分布为所有三种校正方法提供了强大的性能。结论:作者能够模拟受试者在负重位置的真实膝盖运动。这项研究表明,非自愿运动会严重降低图像质量。提出的三种方法用数字膝关节模型进行了评估。 3D变形表现优于2D方法。如果选择了合适的标记设置,这些方法将显着减少运动伪影。

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