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Applying the cognitive theory of multimedia learning: An analysis of medical animations

机译:运用多媒体学习的认知理论:医学动画分析

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Context Instructional animations play a prominent role in medical education, but the degree to which these teaching tools follow empirically established learning principles, such as those outlined in the cognitive theory of multimedia learning (CTML), is unknown. These principles provide guidelines for designing animations in a way that promotes optimal cognitive processing and facilitates learning, but the application of these learning principles in current animations has not yet been investigated. A large-scale review of existing educational tools in the context of this theoretical framework is necessary to examine if and how instructional medical animations adhere to these principles and where improvements can be made. Methods We conducted a comprehensive review of instructional animations in the health sciences domain and examined whether these animations met the three main goals of CTML: managing essential processing; minimising extraneous processing, and facilitating generative processing. We also identified areas for pedagogical improvement. Through Google keyword searches, we identified 4455 medical animations for review. After the application of exclusion criteria, 860 animations from 20 developers were retained. We randomly sampled and reviewed 50% of the identified animations. Results Many animations did not follow the recommended multimedia learning principles, particularly those that support the management of essential processing. We also noted an excess of extraneous visual and auditory elements and few opportunities for learner interactivity. Conclusions Many unrealised opportunities exist for improving the efficacy of animations as learning tools in medical education; instructors can look to effective examples to select or design animations that incorporate the established principles of CTML. ? Blackwell Publishing Ltd 2013.
机译:上下文教学动画在医学教育中扮演着重要角色,但是这些教学工具遵循经验建立的学习原则(例如多媒体学习的认知理论(CTML)中概述的原则)的程度尚不清楚。这些原理为设计动画提供了指导,以促进最佳认知处理并促进学习的方式进行,但是尚未研究这些学习原理在当前动画中的应用。有必要在此理论框架内对现有的教育工具进行大规模审查,以检查教学动画是否以及如何遵守这些原则以及可以在哪里进行改进。方法我们对健康科学领域的教学动画进行了全面回顾,并检查了这些动画是否满足CTML的三个主要目标:管理基本流程;最小化多余的处理,并促进生成处理。我们还确定了需要改进的领域。通过Google关键字搜索,我们确定了4455个医疗动画供审核。应用排除标准后,保留了来自20个开发人员的860个动画。我们随机抽样并查看了50%的已识别动画。结果许多动画没有遵循推荐的多媒体学习原则,特别是那些支持基本处理管理的动画。我们还注意到多余的视觉和听觉元素,学习者互动的机会很少。结论存在许多未实现的机会来提高动画作为医学教育中学习工具的功效。讲师可以寻找有效的例子来选择或设计结合了CTML既定原理的动画。 ?布莱克韦尔出版有限公司,2013年。

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